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Mudfrost

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Posts posted by Mudfrost

  1. Some excellent points and ideas there! Thanks.

    I am using Panzertruppen's buildings--beautiful. I'm glad to hear I'm not the only one leaning toward Old Dog's grass. So far, I just find it the most effective all around.

    I haven't tried Gunslinger's trees. I'll give them a shot.

    Spook, I'd love to try out your modified version of Old Dog's grass. I think you and I are on the same wavelength. I'll gladly accept your offer.

    At your leisure, send off a batch to this address:

    Mudfrost@home.com

    I appreciate it and I'll let you know how it works out.

    All best,

    Mudfrost

  2. Maximus,

    I agree. As much as I like DD's grass, I too think it's a bit too uniform in its shading. I like to see depth in the grass, and that's what brings me back to Old Dog's. It's got depth while retaining its tactical value.

    Monte,

    I haven't yet tried the grid overlays, simply because I don't want to detract from the beauty of CM's landscape. Shallow, maybe. I'm sure I'll get around to it though.

    Thanks for your input.

    Mudfrost

  3. Is anyone using Old Dog's Subdued grass? High or low res.?

    I've just about worn out my hard drive trying to determine which grass is the best for me. I think I'm down to three choices:

    In no particular order:

    - DD's high res.

    - Wolf's high res.

    - Old Dog's Subdued Velvet grass, high res.

    Of course this is a matter of taste but I'd still like to hear about your favorite. Everyone knows DD's grass is excellent, and Wolf's is perfect for tactical sighting, but I haven't heard much about Old Dog's Subdued grass. Looks right nice to me, and works very well with DD's trees (best trees, IMO). I keep coming back to it but wonder why I haven't read more about it on this forum.

    I'd like to hear your pros and cons of those listed above.

    Thanks,

    Mudfrost

  4. Man, I sympathize with you guys who have waited so long. But for the sake of possible newcomers and fence sitters who might be reading, I thought I'd report my order and delivery history.

    I ordered CM very early last Wednesday morning and received it on Saturday. Maybe I was just lucky. Needless to say, I couldn't be happier with that kind of efficiency.

    I don't mean to rub wounds; just thought I'd present the other side of the coin.

    If you're concerned about your order, I highly recommend sending off an email to Madmatt (sorry, Matt). He was quite helpful in our communications. Good luck guys. Hope it's at your doorstep soon.

    Mudfrost

  5. Oops, sorry about the double post--fingers went haywire.

    UPDATE:

    I loaded in a number of "medium, large," and even a "huge" scenarios, and I don't experience the stutter I'd gotten before on the "All or Nothing" scenario. It seems this scenario is the problem. Not that there's a problem with the scenario, I just think it's the weather effects (rain and thunder) that are bogging me down.

    Which brings me to my next question:

    If I turn off the weather effects, do I have to reload the game in order for the new condidtions to take effect? I swear, I turned them off but noticed little difference.

    Hey, if this one scenario is my only problem--and it ain't much of one--I have no complaints.

    Bring on the hi-res!

    Mudfrost

  6. How much difference in speed to you find between using high res. mods vs. low res. mods?

    Now that I've got the full version of CM, and am able to load in the large scenarios, I finally noticed a slow down when scrolling. I know about the in-game options I can adjust but I'm going greedily for both gameplay and eye candy.

    I'm currently using high res grass, pavement, Shermans, DD's new uniforms (sweet), and maybe one or two other small mods. Am I right to assume the grass will cause the biggest slow down?

    My system basics:

    Pentium II-350

    Voodoo III w/16 megs

    64 megs RAM

    2 gigs free on the hard drive

    --defragged, all new drivers, approx. 86% system resources

    Thanks for your input.

    Mudfrost

  7. Bullethead,

    I'm pleasantly shocked to see Task Force, 1942 on your list. Not just because it deserves a nod, but because long ago I worked as a freelance artist on that project. That was one of the last games to come out of MicroProse before Spectrum Holobyte took over--long before the Hasbro days.

    It's been a while since I've heard anyone mention that game..sniff. Good to know it's still in somebody's heart.

    Mudfrost

    [This message has been edited by Mudfrost (edited 01-07-2001).]

  8. Gary Grigsby's "Pacific War." Man, did anyone else trudge through this one? I admit, as much as I admired the accuracy and depth, I didn't get too far. Somehow, I lost interest. Never-the-less, it's still on my short list of small treasures.

    I understand there's an update coming. I'll pick it up again when that's released.

    Mudfrost

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