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imported_Wildman

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Posts posted by imported_Wildman

  1. Birdstrike,

    E models use the 9-line from JTAC and then follow up with SNIPER pods for LGB delivery, otherwise the 9-line gives the location for the JDAM delivers.

    Strafes DO NOT happen in a line except for Hollywood. The footage from when the 391st went to CENTAF shows the burst is a POINT weapon due to speed of rounds and limited time.

    Remember that the a/c only hold 4-6 seconds of fire (except for A-10s) so its short short bursts when needed.

    You do get an approach line developed in the 9-line to avoid friendly fire, but the guy on the ground isn't going to tell the pilot how to fly...just what to kill and where its at.

  2. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by Sergei:

    *insert your preferred joke about ground forces not needing enemy air force when there's friendly fire*

    +1

    "points of pride" are easily supplanted by other factors; USAF may be proud that it has prevented enemy aircraft from attacking US ground forces; the number of attacks they personally prosecuted on US and allied forces kind of mitigates a bit of that. Not to lay blame or imply it isn't inevitable, just saying, is all. A 20 year old mother's son is just as dead regardless of whether a Hind or an A-10 killed him. </font>

  3. Originally posted by juan_gigante:

    Adam - the key point that you're not getting is that with the absolute US air and artillery supremacy, EVERY US force is a heavy force. Two guys with a radio have the same combat power of an Abrams. The light Stryker elements are more capable than a heavy force at fixing and moving around and past enemy positions, and can move farther. At the operational level, air and arty do the vast majority of the killing.

    I wouldn't say, "killing" but battlefield effects are greater by air and arty at the operational level.

    Air and arty funnel and attrit but do not defeat. (I say this as an Air Force weenie). You are however correct in stating that any force (light, medium, or heavy) is never so "deep" as to be out of reach of support.

    I think the conventional roles of light, medium and heavy have changes. In WW2 the infantry was designed to penetrate the MDL and then the "heavy" armor would race through and move into deep or medium breakthru operations.

    Now, I believe that heavy units are the one designated to open the hole in a conventional MDL. At that point is when a medium forces comes into its own. It now becomes the follow on exploitation unit. At that point light infantry can move through to widen the gap and provide flank security for the medium force with the heavy force now held in reserve.

    I think everyone has a picture of a Stryker bridge hanging out 50km behind the lines on their own...when in reality they would be the tip of a larger force behind them.

  4. Battlefront,

    I purchased and downloaded DropTeam about 4 days ago. As soon as I purchased it my laptop took a dive and is in getting repaired. I just purchased the download and my other laptop had the download code and the downloaded files.

    How can I download again onto my second computer? Or can I even do that?

    Thanks

  5. Really? Welcome to the airforce...where I've worked on BUFFs of 1960-61 constructions. C-130E of 80s construction.

    The F-15E-220s are mid 80sm the F-15E-229 are early 90s.

    the F-16CJs were the newest at 1996.

    The problem is that the Army hasn't spent any money on War Reserve Material in a decade or more. Heck they have a $20B shortfall in WRM ammo alone...not counting continuing training requirements or replacing ageing stockpiles.

    Welcome to the world of the DoD, we're all working with equipment that is at best 10years old.

  6. Hello all,

    I finally spent some time looking at this game (and frankly the AARs made me drool) so I downloaded the latest patch and all seemed well. I could see the four available servers with 1/12 on the new server I've heard everyone talk about.

    My question is the interoperability of the demo and the full game. I think I read I only get one map...does that mean I can play others on that one map?

    I'd like to give this one a try before buying it...so can a demo guy like me play people with the full version?

  7. Ok, just saw the show (Ya, DVR).

    Several issues jump out at me.

    1. The Team should have NVGs in their packs, but its cooler when they don't..more story drama.

    2. A platoon security detachement may not have the best equipment around.

    3. Show a perfectly valid situation where the Syrians could plan and execute against US forces where we don't hold every advantage.

    #3 is the key to this, the enemy gets a vote and the US forces may be on the receiving end of that tactical/strategic move. It was a fairly realistic scenario where a small US outpost/log base is hit with a superior force....and it would be a fun scenario to play out in CM:SF.

  8. Originally posted by JasonC:

    Now here is a little OR reality check on air to ground with armor, under the most favorable possible conditions and with modern smart weapons.

    JasonC,

    Two issues I'd like to talk about with this.

    1. What source did these numbers come from? Just for my own curiousity.

    2. You have given total munitions expenditures and placed them against one particular target set. The 5000 GBU-12s that were dropped were NOT dropped all on AFVs, or even MBTs. So the unknown in all of this is how many Mavericks/GBU-12s/etc were actually fired/dropped at an AFV versus how many AFVs were actually destroyed by those weapons.

    I don't know that answer, but everything I've seen in the USAF planning so far (and I've been assigned to USFK J-staff) is a much higher PK for air munitions that your stating.

    I believe your underestimating the effectiveness of Air munitions as this stage of development.

  9. Steve is right in the perspective of modeling airpower effects in CMSF. (only appropriate as its his game).

    From a ground pounder's percpective its irrelevent on the airframe used to deliver the weapon. (something the AF has been preaching to the Army by the way.) As long as a bomb falls at the right time who cares who dropped it. You could simulate a full B52 drop by using 6 F-16s in the scenario (For JDAM). At that point all we are missing is the "B-52" monikor on the drop down menu.

  10. They are projected to be in service until 2040, although I'll see if I can find anything. They are the only airforce CALCM shooters for one and they also will be a primary JASSM shooter.

    B52 will go into a fairly extensive threat enviroment, also you assume that the IADS will be operational for the entire span of the war.

    The first priority of the AF will be Air Superiority and that includes reduction of the IADS. Will there be certain areas at first, sure. But most of the long range SAM (2,3,5) are fixed emplacements that receive a TLAM or CALCM in short order.

    Its a role reversal, but bomber are here to stay in today's limited (and by limited I mean against less than the Chinese) warfare scenario.

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