StellarRat
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Posts posted by StellarRat
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Hey Rexford,
You seem to be the resident ballistics expert on this forum. I can't remember the formula that determines the effective armor thickness if you are shooting at sloped armor. I seem to recall it having something to do with sine or cosine. Do you have it?
[This message has been edited by StellarRat (edited 01-07-2001).]
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Diceman:
So the kinetic energy of the 37 mm gun in question is 190096 km's?
While a 50mm L/60 with a 2.06 kg round and muzzle velocity of 835 m/s has a kinetic energy of: 718142 km's? or 3.8 times the kinetic energy right?
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I think you're on the right track. Of course you need to take into account air friction, range, projectile shape and hardness, angle of incidence to the target, etc... to really start nailing down a problem like this.
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Sorry it is K = 1/2MV^2. Goofed. Of course for comparative purposes the 1/2 doesn't make any difference.
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You know Hetzer means trouble-maker!
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Kitty:
You don't need to know a lot about close quarters combat to notice most of these things, common sense will do. First, the actions and reactions of the terrorists. Sometimes they seem to have Steve Austin's ("Six Million Dollar Man) bionic ear. If I had a nickel for all the times I've been, or seen others, in light armor and moving slowly, not making a sound somehow trigger a panic reaction from a "tango" who's a good 50 or more yards away and not even looking in my direction . . . maybe I just have BO? =/
Next, let's say you've taken up a sniping position. Here comes a tango. Pow! He falls dead to the floor. Now what? Here comes another one. Pow! He falls on top of the first body. Another happens along . . POW!
Before you know it you can have a stack of five or more dead terrorists and no matter how big that pile might get, their friends never seem to notice it and keep wandering into your killing zone. =)
Similary, have you ever shot a tango w/a suppressed weapon who was standing three feet away from a friend and his friend doesn't seem to even notice when the guy groans and falls dead at his feet? hehe
Also, the terrorists shoot far too accurately far too quickly. I'm sure you've noticed this one; peep the top part of your head around a corner and a tango a good 25 or more yards away quickly whirls 45 degrees and hits you dead between the eyes with one shot before you can even blink. Not to mention that one shot is usually being fired from an Uzi which is far from the world's most accurate firearm. I've seen some of the best handgunners in the world compete before using highly modified "race guns." These guys can shoot so fast and do it so accurately it's incredible but even the best of these guys wouldn't be able to make some of the shots the AI terrorists seem to pull off routinely.
Another problem I see is that you can sometimes shoot a tango in the upper torso who was unaware of your presence w/a suppressed weapon, you know you hit him and you can tell he felt it because his body will bend violently to the left or right, etc...and he usually grunts or groans or some such thing (I include this information because sometimes in real life people have been shot but are not aware of it) but then what? He snaps back up to his previous state of casual semi-alertness as if nothing had ever happened. Shoot him again and if that one doesn't kill him he'll sometimes do the same thing. I don't know about you, but if I had just been shot and knew that I had been I wouldn't just say, "Ouch," and keep standing straight up in the same spot I got shot in. =)
Anyway, I could go on but this post is already way long. Hope this gives you at least something to consider. Please don't misunderstand me, I love playing Rogue Spear and especially Urban Ops, but like people, no game is perfect. =)
Kitty
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All good points and for some reason I didn't remember them. Doh! Yes, I think the of bodies problems is a little ridiculous. I don't think I'd charge out into an area where the bodies were piled up like cord wood! Same with the guy dropping right next to you and no one notices. Thanks.
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I think they work fine. I stopped an assualt from two infantry companies with 4 dug in MG 42's. They ended the game with heavy casualites.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Lacky:
Flame bait!! Flame bait!!
Open all gun ports and prepare to Fire!!!
Seriously, why did you target American's? I often read Aussies, Brits, (and even Finn's), Kiwi's and whatnot's flaming away on this board.
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I wasn't targetting anyone in particular, I just think it's sad when non-English speakers have a better command of written English than Americans. I'm an American too, but I can't believe how bad some of our citizens are at reading and writing.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Kitty:
Spear, realistic? Hee! True it's more realistic than Quake, etc. but there's a lot of stuff in it that's not very true-to-life. I still like it and play it a lot though. =)
As for the relationship between poor grammar and spelling and meanness, do you think the fact that they can't spell embitters and angers them so much that they need to lash out at others, or is it that they're so stupid that they can neither spell nor think rationally and therefore they don't know how lame their crabbiness is? Interesting point. =)
Kitty
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I have to admit that I know next to nothing about close quarters combat, but I'd like to hear what you think is unrealistic about Rogue Spear so I can give it some thought.
As far as the bad spelling and grammar goes...I could say something, but I'm not going to in this forum lest I upset Matt or someone who takes my comments the wrong way (and, of course, there are a few people with real learning disabilities out there.) I do, however, find it interesting that some of our non-US/British posters have a better command of written English than some of these obviously American "flamers." That's really sad.
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Steve,
Good points. But I have to say that even before computer games became popular wargames were a very narrow market. I'm pretty sure that my friend and I were the only people in our high school (out of 1500 students) that played detailed wargames. D and D was a lot more popular, but even that was a pretty limited crowd. They're too complicated for kids to understand (< 12) and a lot of adults I know that could learn to play wargames just don't want to think that hard after work. It takes a lot of patience and study to really learn how to play a complicated sim and most people just don't the time or the desire to do it. Also, woman IN GENERAL don't play wargames (or even RTS's or FPS's), so half the market is gone right there. They don't understand why we (men) would want to pretend to kill each other. Must go back to hunter/gatherer instincts.
I guess my point is that in the game market realistic wargames have always been a small piece of the pie and this is finally being reflected in the marketplace. They were probably over-represented at the beginning of the PC boom and market forces are just catching up with the game companies.
However, they're will always be a small group of people that love realistic wargames and you guys have found them! You're doing a fantastic job!
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Matt,
You guys should just make the crews worth a lot of victory points to the enemy if anything happens to them after they bail out. That no one will be tempted to do anything with them other then get them to safety. I think a variable game ending time will solve the last minute rush problem.
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Actually, flight sims were probably the original FPS's if you really think about it and you'd be hard-pressed to find someone that doesn't think Falcon 4.0 doesn't require brains and skill! I don't like RTS's because I like to think about each move, but I don't have a problem with anyone that likes to play them. They're just not my style. I just can't do a good job controlling more than half a dozen units at once when everything's in motion. I guess that's why the Army has a chain of command, HE! HE!
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No idea why. Rogue Spear seems pretty realistic to me and it's an FPS. There are a lot of people on this board that don't seem to any patience with people that they feel do not know as much as they do. I've seen new CM players get flamed for no reason. I don't know if they're immature or just plain mean. I notice that a lot of them can't spell and use poor grammer too. (Worse than mine.) Maybe there's a relationship.
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It's probably too used in CM for size of the battles we play. I mean everyone buys some if they get a chance, right? That's because it's so devastating. Historically, I think it wasn't as easy to get as it is in CM, but I have no facts to back this up.
One thing I didn't realize before CM is how dangerous 81mm mortars are. In the old PanzerBlitz game they only had an attack rating of three that was pretty low because the German infantry platoons rated a six (I think.) I think the 81's should have been at least a six. Comments?
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If they gave it to me and said it's OK to use it then I'd fire the thing instead of being overrun by angry Russians. I'd worry about the radiation after I was done worrying about being shot, blown-up, etc...
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The warhead was only .01 kilotons (according to the web page.) I'm sure they could have survived by jumping into a foxhole or getting behind some cover right after they fired.
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In 1.1b24 I've had plenty of misses with Panthers even at close range (less then 200m.) I don't there is any problem here. In fact, I think that they should hit MORE often at close range than they do now, but I'm not concerned.
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Why is everyone so worried about this in the first place? I have never fired at anything over 500m in CM! The battlefields just aren't big enough to get that kind of a shot. Maybe in CM2 the opportunity for long shots will increase, but I just don't think it's an issue here. When I was in ROTC (in 1978) the commonly held belief was that most engagements would be under 1000m in Europe with average being 500m. There's just too much cover and terrain in most places to make this an issue. The Russian tank rangefinders in the 70's were just target sizers. You looked through the sight and if the target was a certain size you could guess the distance well enough to fire. Tank guns are so high velocity that the shells travel flat for a long way (easily out to a thousand meters.)
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HA! HA! Their overall win-loss record hasn't been too good (since the Romans conquered them.)
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They work OK for me. However, the target has to be really close. They aren't very accurate and I couldn't blame the infantry for not revealing themselves unless they had a good chance of a hit. It's definately not a weapon you can count on.
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Matt has tested this and it seems to be working correctly. I may have been very, very unlucky up to that point. After I made the post here I retried the scenario after checking the percentages and resaving it and got reinforcements on turn 6 and turn 10. Matt is looking into the possibility of a problem with scenarios that were saved in 1.05 and played in the betas.
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The Stuart is a great light tank. You won't find anything better in any armies light tank inventory (for the time period.) They have the speed and a big enough gun to take on even medium tanks if you're clever and the terrain isn't too open.
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Actually, the best way I've found to break an attack at the start is to have an FO way up front to target enemy infantry while they're trying to advance to contact with your troops. 120mm mortars are perfect for this and not too expensive. Totally screws up the enemy before he can even make contact.
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I've heard that if you have the laser eye surgery they'll consider your eyesight the same as someone with normal good vision (provided the surgery gives you acceptable vision.) But, I have no official confirmation of this.
I AM THE INFANTRY, does that help me in this game?
in Combat Mission Archive #3 (2001)
Posted
The small amount of tactics I learned in ROTC seem to work in this game. Fire and maneuver, suppress, overwatch. They all work. One golden rule with infantry in CM is to never move your infantry in open terrain without tons of suppressive fire or a smoke screen.