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CRSutton

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Posts posted by CRSutton

  1. It really comes down to firepower. If you got enough of it, you are going to wipe out the enemy. SMG squads are the best for that. Flame throwers too. Experience is a big factor as well as leadership bonuses. If the enemy is in the open, it should be wiped out, or break at the least. I have not seen any problems with ambushes in my games.

    That is why you send the half squad out on point. Better to lose it that the whole platoon.

  2. No, I am talking about full unhurt crews that are buttoned. I set to area fire a position and they won't fire when buttoned. I got three of them left. I will double check the crew quality. Most are regular or veteran and I don't think I am hull down. Perhaps is it because I am targeting the carriers with the crew unbottoned and then as soon as they take fire they are buttoning up and losind LOS to the target. I will try sending them in to range while buttoned. Maybe that will make a difference. They are pretty thin skinned. One got knocked out by a MMG from the rear.

  3. First time playing with a 1945 British rifle division. Boy was I excited to see that you get a ton of flame throwers and six wasp FT carriers. However, it is my sad experience that the wasp carrier is totally useless and porked. If you move within rage of any suitable target-even if the target is well suppressed, the wasp will usually take some rifle fire, then button up and do nothing. Apparently you have to be unbuttoned to fire the FT but, in truth, you will never be in range and unbuttoned. I just checked on the web and the FT on a wasp is a bow mounted weapon-not an exposed coax weapon and should be able to fire when buttoned up. Not in this game, I have six totally useless carriers instead.

    In fact in real life the wasp was a very effective weapon and much feared by opposing troops. As an old Squad Leader player, I am used to running amok with these things. In CMAK they just do not work worth a crap.

    Or, am I missing something?

  4. Originally posted by Hoolaman:

    Whether they are illegal and whether the US used them in vietnam are not neccesarily related issues ;) .

    I thought I had seen footage of US troops in Iraq now with shotguns as well.

    I was pretty sure they were not used in WW2 due to treaty issues. But I am always willing to entertain the possibility that I am totally wrong!

    They were not common but shotguns were used in the Pacific. Just like in Vietnam it was discovered that they were well suited to Jungle combat.
  5. Originally posted by Hoolaman:

    Whether they are illegal and whether the US used them in vietnam are not neccesarily related issues ;) .

    I thought I had seen footage of US troops in Iraq now with shotguns as well.

    I was pretty sure they were not used in WW2 due to treaty issues. But I am always willing to entertain the possibility that I am totally wrong!

    They were not common but shotguns were used in the Pacific. Just like in Vietnam it was discovered that they were well suited to Jungle combat.
  6. I was able to make back ups of CMBO and CMBB. Not for distribution for wear and tear protection. I am unable to do it with CMAK. Is the disc protected from copying? I already have a nasty scratch on it and want to make sure I have a working copy. Perhaps it is the scratch that prevents me from making the copy.

    If it is indeed the scratch, is there a way of repairing a scratched disc?

    Thanks

  7. Had a problem with some vicious spyware and unstalled CMAK. Now I am trying to install the game but am not able to get past the first file. After clicking on setup, I am getting this message C:\programfiles\battlefront\combatmission\afrikakorps\commom.exe\ An error occured while trying to copy a file. IO error 23.

    I have just installed Norton AV and it tried to run a scan when that filed tried to extract. I tell Norton to skip the scan- but I got the message. I disable Norton, still get the message and unable to complete installation.

    Anyone know what I need to do?

  8. As said earlier-ease of production was the prime reason for the introduction of the MG44. The MG 42 was a fine weapon but like the thompson SMG had too many machined parts and was expensive to produce. It was much more sensitive to dirt and tended to jam when any sort of grit got into the working parts. You will note in the game that the MG42 will jam much more frequently than the MG44.

    The replacement MG44 had many stamped parts (like all later war German weapons), making it cheaper and easier to produce. It was still an excellent weapon. As noted before. German MGs had high rates of fire. This tended to wear barrels out quickly and the MG44 was designed for rapid barrel changes. It was more popular than the MG42 for this reason and due to its greater reliability- both of prime importance in combat.

  9. Originally posted by Falcon988:

    Shocking a King Tiger eh? Nice job. Those things are absolute beasts. I blew a hole right through the Russian lines using only 2 of them.

    Flamethrowers are best on the defense. If you have them hide then they can ambush any approaching enemy troops and roast them. I was suprised when the same tactic works on armor. You'd think the flames would have no effect... anyone know why flamethrowers are effective even against a T-34?

    A good dose of flame that covers a vehicle denys the crew within the tank of oxygen. Many people trapped in fire die of suffacation long before the fire gets to them. Naplam and Moltov cocktails will also drip down into engine vents and burn up critical parts such as rubber belts and hoses.
  10. Originally posted by Falcon988:

    Shocking a King Tiger eh? Nice job. Those things are absolute beasts. I blew a hole right through the Russian lines using only 2 of them.

    Flamethrowers are best on the defense. If you have them hide then they can ambush any approaching enemy troops and roast them. I was suprised when the same tactic works on armor. You'd think the flames would have no effect... anyone know why flamethrowers are effective even against a T-34?

  11. Originally posted by MOS was 71331:

    Don't expect too much from your flamethrower teams. In one PBEM action, I had a team hidden adjacent to a light building. When an enemy squad entered the building from the opposite side without spotting my team, I was expecting to eliminate the entire squad during the next turn. I was really disappointed when TWO bursts from the flamethrower inflicted only four casualties and routed the survivors. As my other nearby units had already been weakened, they inflicted no additional casualties on the fleeing troops.

    Remember, even a light building such as a house is a fairly large target. Your FT is only firing on one side and unless the windows are broken, might not even penetrate the structure on the first shot. Enemy units in the building would not be bunched up but dispersed throughout the building. Your hand held FT would not be expected to penetrate the back rooms of the building. To think that it would immolate a whole squad in a coupla bursts is unreasonable. Now a croc FT might be another story
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