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CRSutton

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Posts posted by CRSutton

  1. The real strength of the T-34 does not show to well in a small tactical level game like this. That is it's simplicity, reliable engine, good mobility, and so on. Although not as good mechanically as a sherman, the T34 was a good tank for it't time. That plus the fact that the Russians were able to produce a ****load of them.

    I venture to say that most tank losses were operational rather than combat. That is, they may have been lost in combat but the cause was a bog, broken track, transmission break, rather than due to a hit. Russian T-34s were better because they did not break and bog as much as German tanks.

  2. Need some imput here.

    1. Was it really that common?

    2. Was it really that effective? I understand unit moving in the open are in trouble but it seems to blow away whole units in cover as well.

    3. Were tankers reluctant to use it because the damage it could do to gun linings?

  3. If I am not mistaken a stationary tank can rotate faster than a moving one. That is, the vehicle can espend all of its energy in the turn instead of having to expend energy in forward or rear motion

    I know airplanes and ships can turn faster and tighter at slower speeds. To a point that is .

    What about it? Any experienced tankers out there that can answer this question?

  4. American crews most likely bailed out more often due to the burning problems. Also one has to consider the mind set of the participants. I would think that British and American troops were more than willing to give up a tank knowing fully well that replacements were readily available.

    I am not so sure about the East Front where the possibility of surviving in or out of the tank was less. You would have to think that there was a certain amount of fatalism. Personally, I would think that many crews stuck with a damaged vehicle as in the harsh winter conditions of the East-walking frequently meant death.

    Also both sides pretty much knew the low survival rate for POWs and I would think that in itself would cause fewer crews to bail than in the West.

    No hard figures here, just speculation.

  5. I too have a brand new Nvida card and am using Win XP. I think I have sucessfully loaded the latest drivers but still have the same graphic problems mentioned above. I can use the game but it is not perfect.

    Also, I did a fresh unstall and install of the game. However in loading it placed three files on my desk top. The, saves file, e-mail file and scenairo file. I open the game and the scenairos are not there. However going into win explorer, I found the scenario files and manually moved them to the empty desk top file called scenarios, the scenarios then show up in the game.

    I am running other high end games such as IL2 and Medal of Honor with no bugs, but CM seems to be a bit buggy with Win XP.

    Wix XP has some issues but seems to be a very good OS.

    Last will any Nvida updates be included in the windows updates?

  6. I think the key word that I am reading here is tactics. Every tank has it's strengths and weaknesses and you will need to learn the quirks of them. You can see that there is no general agreement here about which tank is superior and I think that bodes well for the system. I myself prefer the sherman to the PzIV. (or the M18 for that matter). I like to mask my tanks and maneuver for flanking shots-relying on the quick turret traverse and the slightly higher rate of fire that the sherman has over the pzIV. At close range, getting in the first shot is generally the deciding factor-all other things being equal. However, I have been schooled by competent players who know how to use the PzIV well.

    The pzIV was an excellent design but by 1944 it had pretty much run it's course. The sherman was a newer design and really a better tank in many ways. This is especially true of the later models where design improvements, improved gun and ammo made the sherman an excellent all purpose tank.

    Measured one on one against the cats, the sherman of course, comes up short. But in fact, it really was a better tank due to many other factors that are hard to translate into game terms. IE: ease of production, mechanical reliability, simplicity, flexibility, and upgradability.

    The real wonder weapon of the war was the duce and a half truck, but the Americans produced a pretty good weapon when they made the Sherman.

  7. Historically Green troops can be strong on attack but to say they are better at attacking than veteran troops is a poor generalization. Green troops if well led and well organized,and if they actually find the correct jumping off point, and if they don't break from a counter barrage and so on, might drive a quick attack home. There are historical examples of this. However, I would venture that there are more and better historical examples of green troops just screwing up and dieing rather than pulling off a sucessful attack.

    I speak on this more as a student of the American Civil War, where green soldiers frequently were thrown into battle. Usually, they possessed high elan but they were faster to check and break due to the initial shock of battle. ("Seeing the Elephant") I don't think many generals would opt for green over veterans.

  8. Remember tank visabilty, especially when trying to spot one another, is also realted to the size of the vehicle. For example a stug is smaller than a sherman and odds are that under similar circumstances the stug crew will spot the sherman first. This is important as it may mean the difference as to which tank gets off that important first shot.

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