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furryshark

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Posts posted by furryshark

  1. yeah, the key was using the right combo of moves on the attacking side:

    SPOILER

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    I advanced the infantry on the wooded flank, using move to contact with a sqaud leading ahead of the rest of the platoon. I considered using a half-squad, but the full squad came in quite handy when they bumped into the russian platoon also advancing through the woods. I managed to cutoff several of the russian squads and sent them packing. The rest of the force advanced up the slope out of LOS of the MG bunker on the far flank. I then advanced troops into the wooded area, concentrating all fire on those troops at the closest end of the trench. The slope of the hill prevented the other trenches from firing on my units, so I had the firepower advantage on that end of the ridge. My MG's supressed troops further down the line. Started to assault into the trenches, rolling up the defenders and they started to break. As a surprise, the hardest part of keeping the attack moving was my troops tiring from assaulting down the length of the trench.

    Spent the final turns knocking out the remaining pillboxes.

  2. In regards to the Jagermeister scenario, I've only managed a draw twice. Granted, there were some nice moments, like the KV flame tank mauling a German counterattack in the village or infantry ambushing a Panther or two that wandered into town, but on the whole I'm finding attacking A LOT more challenging vs the AI.

  3. I played this one (v.3) a couple of times.

    SPOILER AHEAD

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    It was quite enjoyable, though I'll admit that getting the Allies across the bridge in one piece was pretty frustrating! Still challenging, to say the least.

    Anybody have some tips playing as the US on this scenario?

    thanks!

    [ 05-24-2001: Message edited by: furryshark ]

    [ 05-24-2001: Message edited by: furryshark ]

  4. Originally posted by Jeff Heidman:

    Spoken by an obvious ASL-lite player.

    The true ASL player has all his counter properly organized and stored in some system resulting in easy and near instantaneous access to any of the 13,000 counters in his collection.

    And if you are really serious, all those counters will be netaly clipped.

    Jeff Heidman

    I must confess I did clip my SL counters with surgical precision.

    After purchasing Crescendo of Doom, though, I just remember looking at counter sheet after counter sheet. Overwhelming, and I hadn't even cracked the rule book yet.

    I'll stick with CM, for sure.

  5. I was wondering if someone could give me a better explanation of the physics when a tank receives a penetrating hit but it has no effect (plus no crew casualties). What does this simulate in real life ? Does the AP (or whatever other ammo is used) round simply not hit any vulnerable components? Does it go in one side, out the other? I would think that any penetration would be very disconcerting for the crew members.

  6. I've won a minor with the Americans as well.

    *SPOILER AHEAD!*

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    It was a pretty tough fight though, with those Panthers on the flank. I managed to knock out one with a Firefly before the rest of my armor started to run for cover and popping smoke. The key for me was to keep on driving through the village to get out the flanking LOS. I was hoping the fighter-bombers would knock out the Panthers, but of course they missed, so I snuck a pair of Shermans and a Greyhound up behind them to

    dispatch them (pretty easy with the AI).

    Overall, a very enjoyable scenario!

  7. When I download new scenarios (zip files) and copy the .cmb file to the Scenario folder, they don't always show up in the scenario window when CM is running. Sometimes the .cmb file will show up, but I can't seem to figure what is the difference between the working and non-working files.

    I'm running CM 1.05 on mac OS9.

    Any help would be appreciated! Thanks!

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