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Binkie

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Posts posted by Binkie

  1. This continuous movie thing is an interesting idea. You could even set up the same point of view ahead of time (or lock to the same unit) on all the movie beginnings for extra continuity. Even with CM Movie I find myself losing a little momentum trying to find the right spot to watch from.

    I would love to see some test results from different systems to see if speed or RAM makes a big difference in how successful it would be...

    (I'm too lazy)

  2. Ah yes, that explains the morale...I had a company worth of split squads in that game!

    But what about the victory issue? I think I've seen this three times now and all were on meeting engagement QBs, so the scenario design possibility is out. It may have been, IIRC, that my opponents starting victory level was the inverse of my morale. Could they be related? Does lower morale give your opponent victory points?

  3. I know people are riding a wave about these in-person get-togethers but honestly, for those of us with lives, this sounds a bit, uh...how shall I put this...underwhelming, if all we're talking about is swimming in doughy geek flesh and listening to one exaggerated AAR after another.

    Now, if someone could put together an all-day Byte Battles CM LAN party with lots of beer and a joint bowl, then I'm there! Less talk, more action! I'll even contribute some of the resources!

  4. Indeed.

    Fionn once told me that the computer buys some terrible force mixes sometimes. That being said, and I certainly agree, I think the ONLY true test of a commander is what he can do with what is given to him. This is what happens in real life, and the best can almost always adapt effective tactics given the tools at hand.

    So let me say this...force purchasing is gamey!!!

    You heard me. So stop hiding behind your hand-picked rain of mortar fire, Joe, and replay Titan (and whoever else gave you a hard time) with a double-blind scenario or a computer-picked QB. I would be happy to be the intermediary for the latter, so the setup can be established without threat of cheating. Just email me.

  5. I am enjoying all of the information on this subject from people who have been there and tried that. I certainly haven't. But I think the night "spooking" should be toned down a bit in future CMs.

    I too played Bruyeres, and had an American squad who was actively engaged in a firefight with an enemy about 40 meters in front of them. As I posted to this forum in complaint at the time, this squad turned to fire on friendly troops moving in a building 150 meters directly behind them.

    I don't care if there are spooky sounds coming from a building, I don't think it's realistic to turn your back on a known enemy at close range like that to take pot shots at troops in a distant building behind your lines.

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