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JacMac

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Posts posted by JacMac

  1. The reason I asked is I want to know how many of you punks I have to beat to the punch when CMBB finally comes out!

    I guess the answer is that nobody here really knows.. I'd hazard a guess at around 100,000 units by now. If it hasn't sold that many, it should have based on awards alone.

  2. Of course a TRP would help, the deflection and elevation for any gun would be pre-calculated. Thats the point of having a known reference point. For mortars, the charges would be preset on some rounds as well. It means a fast response with no adjustment rounds necessary. We used to write the sight information down for special targets and sheaf alignments and tape it right on each gun in the section.

    [ 10-11-2001: Message edited by: JacMac ]

  3. I understand the Swastika is illegal in Germany, but I don't really care. I don't think most Germans care either. I certainly don't blame the developers for not putting them in the game, and I'm rather grateful that it can be easily modified. Maybe a few others are too. People seem to make a big deal out of the Swastika without knowing the full history of it's origin and true meaning. Believe me Nazism and Hitler had little to do with it, they simply adopted it and gave it a bad reputation. In any case, if the symbols Germany had used were a dove or olive branch, I would have tried to emulate those. They are just images, people give them meaning by their thought and action.

    JacMac

    [ 06-25-2001: Message edited by: JacMac ]

  4. Actually many of the Rangers depected here are in fact veterans or crack units and I gave some units those designations. However, the reality is that many were replacments and the battalion had just been rebuilt for action (so to speak). The battle for Hill 400 was the swan song for this unit, it was never to see action again.

    JacMac

  5. I wear blue pants, but only on Tuesdays. I think I don't remember the last time I thought that. When the justifications have been repeatedly verified, what other options are left? Something is wrong on Saturn 5. After all is said and done there is a lot more said then done. At the end of the day, we are very fair people, who shall pass judgement on what makes sense?

    The thread is dead...

  6. This is fairly well explained on page 99 of the manual. If your global morale falls <15% and the enemy global morale is at least four times higher, you will auto-surrender and the game ends. This was implemented to keep one side from having to chase down the last few units just to end the game.

    The Victory % indicator shows how much of the victory points your side has. When the game ends, the ratio of your % to the enemy % will determine how great your victory or defeat was. This is all explained on page 101.

    I guess I'm one of those people who actually reads the manual...

  7. In reality, mortar carriers and 81mm+ mortars on the ground would almost never be involved in front line combat. To me it is ludicrous to move them from any start position unless it is to retreat or simulate some action where they were caught enroute. The "Combat Mission" battlefield at the largest is too small to support mortar carrier advancements.

    I like the spotters much better, it's much more realistic (although the spotters should not be limited to a specific size or type of indirect fire). Mortars would direct lay on a target only in an emergency, and it's more likely that they would retreat before they did that.

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