I'm having a REAL frustrating time trying to do "leapfrog" tactics with Russian armor.
As one unit advances past the other, and the overwatch units makes contact with enemy armor (not against Tigers, which I would understand, but also PzIII or PzIVs), the overwatch units withdraw!! They didn't even come under fire yet, and probably haven't even been spotted, but they kick into reverse and hide!
The advancing unit, on the other hand, blithly moves forward and is TOTALLY slaughtered!
The situation that just ticked me off was a scenario called "Lonely Country". I start with 9 T-34's on a ridge, I put SIX overwatching the approach into the valley, and advanced a platoon of 3 along with infantry.
ONE,(yes you read that right). ONE StugIII appears, and ALL SIX overwatching T-34s (regulars, mind you), start kicking into reverse, NOT ONE SHOT FIRED.
The advancing 3 T-34s and infantry immediately come under fire from the StugIII, and I'm helpless for a whole minute while they get pinned down. I check the armor ratings, and the T-34s can easily penetrate at the range they were firing at. WHY did they retreat? They are NINE TO ONE, capable of smashing the StugIII down in the valley. A third of them have side shots because the StuG doesn't have a turret but still they run like cowards!
I'm pissed. I need a "political officer" unit modeled that can go from tank to tank and shoot each cowardly tank commander in the noggin.
Even the Anti-tank rifle squads and Maxim MG I had bravely tried to bounce rounds off the Stug at 1km, while the Tungsten equipped T-34s ran away.
Someone explain to me the TacAI's reasoning for this? I can't move my tanks into the valley, even in a flanking maneuver, because the TacAI forces them to stop and reverse back over the hill. The units are not Conscript, and not coming under fire.
I'm trying to get these guys to cover their comrades, but they're not, and it's making overwatch with armor impossible. [With infantry on the other hand, it works much better]