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Pine59

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Posts posted by Pine59

  1. Originally posted by MAsta_KFC:

    After altering the settings, I have confirmed: AF DOES work for CM series (tried both CMAK and CMBB) but the distance it is in effect to reduce the sparklies has been toned down GREATLY.

    EG. In the previous days, 16x AF would cover the entire map, eliminating all sparklies. However, now that I enable 16x AF, in terms of game distance, it only reaches 200m or so from the viewing point, anything beyond that is a sea or stars. 8x seems to work at about 100m-150m and 4x is dismal. This also means that view distances zoomed out are also affected, most noticeable from the top down view.

    I'm very disappointed and I doubt that ATI will fix this if the reasoning behind scaling back 16x AF is to imrpove benchmarks. I'll wait for the Omega Catalysts to come out and see if I can play with the settings, but I'm not keeping my hopes up :(

    That may explain it. That was why I tried to take a screenshot at some distance. Things look much better up close.
  2. No, its not on the edges but in the textures themselves. It is really hard to appreciate in a still shot. I know what you mean about the flagpole in my pic but that isn't the effect I've tried to describe.

    I discovered a long time ago while playing CMBB that turning on AF seemed to help but not eliminate the effect. That was on an Nvidia card and every time I updated the drivers AF would be re-set to off. So, I would fire up CMBB, say "yuck" and realize I had to go in and turn AF on again (4x back in those days).

    Updating ATI drivers doesn't turn off existing settings so I was surprised when I fired up CMAK and. saw shimmery, crawly, whatever you want to call it building and wall textures. I assumed something must have turned off AF but when I went in it was still turned on at 8x. I don't use CCC because they removed the option to use lower refresh rates on DVI monitors. Not being able to select this option causes my screen to go black when Windows begins loading (known issue with DVI on this monitor).

    So anyway, I'm not motivated enough by this problem to roll back my drivers but whether it was an accidental improvement or not it does appear that my in game screens have resumed a "no AF" look. Haven't noticed a problem on any other 3D games but I don;t play many other 3D games either.

  3. Hopefully this will work.

    AA.JPG

    It is from some distance because this is where I notice it. Look at the buildings, the stone wall, and to a lesser extent, the stars on the flags. What I can't show is that the problem really shows up when scrolling around the map between turns. Large surfaces with details "shimmer" all across the surface. It is not the "jaggy edges" I associate with aliasing. Closer views, the phenomenon is much less noticable. But pan out and scroll and it is quite noticable.

    Now, turning it off and on doesn't make a difference. It isn't the worst problem Ive had. Mainly, I just wanted to confirm that I think I am experiencing what MAsta_KFC reported. Truth be told, I think AF worked better on my previous nvidia card.

  4. I noticed the same thing after the last new drivers I installed for my 9800XT, the 4.12s. I run CMAK at 1600x1200 on a 21" LCD and have always gotten more benefit from AF than AA, plus there is the text problem with AA on ATI cards. I usually run 8x AF and have noticed an increase in sparkling or graininess which in the past AF definately improved.

    I'm speaking for someone else and have never seen the abbreviation but I assumed IQ referred to Image Quality.

  5. This tells something of the picture of the russian and american and the "teddy bear".

    Taken from "Jagdtiger Operational History" by Andrew Devey.

    The four new Jagdtigers were ordered on 29 April to leave the Nibelungen Werk area and proceed due east towards St Polten to counter advancing Soviet forces. ....

    Four Jagdtiger crews from s.Pz.Jg.Abt.653 were assigned to these new vehicles and formed a Kampfgruppe commanded by a Hauptsturmfuhrer from the LAH. ....

    The train only took them as far as St Leonhard. On the morning of 1 May, there was a skirmish with Sovet tanks pushing south from St Polten; the Jagdtigers repulsed this attack, however they had realized that the Soviets had already broken through the front!

    The Jagdtigers were driven back along the St Polten Linz road, near Newmarket, one Jagdtiger "Sunny Boy" commanded by Fw Golinski broke down on the Ybbs River Bridge, and the crew abandoned it and jumped onto the other Jagdtigers.

    In Amstetten the 3 Jagdtigers drove over a barricade in the market place, the Americans and Russians who were unable to stop the small Kampfgruppe already occupied the town. They continued to drive eastward at speed through Oed as far as a sharp bend in the road at Strengberg, there was an omnibus and two Russian tanks across the road.

    The Jagdtigers stopped and surrendered to the Americans, the photo opportunity was taken. One of the three Jagdtigers photographed at the back of the line was taken to Kubinka for evaluation. Fw Schlabs had commanded it.

    The crews had painted cartoon motifs on the front left superstructure plates for vehicle identification; they had not used the usual three number system, as there were not enough Panzers to necessitate this!

    So perhaps the Jagdtiger pictured fought on both the east and west front at the same time!
  6. I have been using an LCD for a little over a year now and I see two significant issues related to "gaming".

    First, it is actually a "response time" issue rather than refresh rate per se. I have no idea what response time is based on but apparently CRTs have a very low one while LCDs are typically 25-40ms. Those speeds cause a blurring or shadowy effect on fast moving images. SirReal mentions his LG LCD has a 16ms response time. I haven't found any larger size LCDs for sale yet in the US that have anything under 25. In CMBB, I don't notice this artifact unless I'm moving the camera around real fast but in FPSs it is a minor distraction to me.

    Secondly, as others have mentioned, any resolution below the "native" really degrades the image. LCD's larger than 20" typically have a 1600x1200 or higher native resolution and until I get a new PC that resolution begins to slow my refresh rate down too much, not to mention some games don't support that high a resolution. I have a 19" LCD which runs at 1280x1024 and that has worked fine.

    So, ideally I'd like an LCD with a 10ms response time and that can present multiple resolutions without image degradation but I'll never go back to a CRT.

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