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Scipio

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Posts posted by Scipio

  1. Yo,

    I've already seen my tank driving with full speed into a wreck what certainly stop it and give my opponent time to kill it. That's very annoying, and it's impossible to move in a convoy. It would be nice if the drivers would learn to slow down speed and/or dodge BEFORE they crash into the next vehicel or other obstacle.

    Of course, that's only the way how we move our cars in Europe, maybe it's different in US ;)

  2. How is the general moral calculated, and how the end score?

    How was the purchase costs of the units defined?

    And I - and some of my opponents - hardly missing some units, like the Quad.50-halftrack, the Pz III and much more. Will they be implemented later? NO, I DON'T WANT TO WAIT UNITL CM2.

    And before someone tell me that I should use the seek function: if those i....s can post their boring peng threat, I can ask the same old questions for the 10th time.

  3. A question : when I command my infantery to run into an enemy occupied house or closer to an enemy tank, is this similiar to an 'Assault' command?

    How can I bring my egineers to blow a bridge (or maybe a house) with their explosives? I don't mean an accurate prepared explosion - just throw their explosive at a pier an run away. Should be enough, at least for a small bridge or maybe a medium wooden bridge. They can take a Kingtiger this way...

  4. On a foggy morning, I hide my 75mm Infantery Gun, let that Sherman Jumbo pass by and try to get it from behind. Well, by gunners hit the turret two times, but couldn't break through the armor. That's okay, I was only hoping for a lucky punch. But I don't understand: the mounted MG-team should take heavy casualities by shrappnells and I guess panic, because they can't escape fom the fast driving tank... but they're fresh and recovered.

    How I already said : passengers should take very high casualities when the vehicel is hit.

  5. IMO they will support multiple gun fire in differnt directions, because they already do that. Tanks can fire their main guns into one, and their MG into another direction. I guess it make no problem to adapt that for bigger guns.

    Of course it's another question if you can give fire orders for the single guns. IMO that's a decision of the tank commander (TAC-AI).

  6. Trenches and sandbag positions, and I would greet 3d bushes and (once again) 3d ruins. This MUST come with CM2. Can someone imagine Stalingrad played on a battlefield of flat squares???

    I would be also happy about amphib landings! Okay, this game is named 'Beyond Overlord', but...

    [This message has been edited by Scipio (edited 11-07-2000).]

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