Jump to content

JimJ

Members
  • Posts

    4
  • Joined

  • Last visited

    Never

Converted

  • Location
    Bellevue, WA, USA
  • Interests
    Wargaming
  • Occupation
    Geek

JimJ's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. I suppose it would not be helpful for me to say "I want them all, and now! Here is my $200.00+ buckeroos"... Ahhh... well... I will sit back and enjoy what I have while I wait with baited breath for the chance to launch an amphibous assault on Tarawa or Iwo Jima... Maybe even some fictional landings on Japanese soil... Where can I get info on upcoming CM products? I would love to see what BTS is cooking up for Eastern Front... -Jim
  2. Just my $0.02 worth here... I am so tired of discussion forums that allow virtually any language and/or topic. It is refreshing to come here and see a forum that is 90+% on topic and flame-free! I love the game, I love the forum!!! WTG Charles for handling "Swamp" thing One question for you BTS guys... PTO? I will gladly cough up another $50.00+ bucks for PTO -Jim
  3. Hmmm... That is interesting! I will try it! Thanks for the info -Jim
  4. CM has to be the greatest WWII wargame I have EVER played!!! That having been said, I have created a scenario in which the Americans must cross a river and exit some of their forces off the opposite edge. I played the scenario as the Americans and am pleased with the look and feel of it. I tried the scenario as the Germans and was not happy with the outcome The Americans send one unit (usually a tank destroyer) across the bridge and once it gets whacked (by an 88mm ATG) the rest of the forces refuse to cross the bridge. DETAILS: 1. The bridge is 2 squares long and crosses 2 squares of water. 2. There is a road that connects to both sides of the bridge. 3. There is marsh on either side of the road. (one square thick along the river) 4. There is a large hill on the opposite side of the river from the American setup area. The ATG is placed just around the hill and does not have LOS to the bridge itself but to the road leading off the bridge. 5. The scenario is 25 turns long. American setup on the west edge, German setup east of the river. American armor can exit, infantry cannot. There are 3 small flags and one large at key crossroads. When I play as the Americans I can barely win... I have just enough time to make it safely across the board. It seemed well balanced. How can I ensure the Americans will cross the bridge (even under fire)? How can I impress upon them the sense of urgency needed to ensure they "get a move on!" so as to be able to exit one or more units and possibly win? Thanks in advance for any ideas! - Jim
×
×
  • Create New...