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Black Five
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Posts posted by Black Five
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The problem of long-range modern weapons can be dealt with in part by fighting in restricted terrain and urban environments. Sure an M1A1 can hit from a couple klicks, but if there are a bunch of one and two story buildings around the value of that long-range kill power is greatly diminished.
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The paper work for ammo is no joke. I'm lucky enough to have an excellent ammo tech who takes care of all of that.
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Master Sergeant Bloody Bucket
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Semper Fi, Master Sergeant and may your bucket always be half full.
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It sure was a kick in the head when Germany bombed Pearl Harbor and was stupied enough to open up the Eastern front by attacking Canada.
Whew.
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Keep that sense of humor and even in defeat you will enjoy yourself. Of course the winner will enjoy it more but....
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Hey...why in the wouldn't an officer play this game
Hell I lug my computers into work so that I can us it as a tactics tool with my Marines
They love the head-to-head aspect of the game and trash talk for weeks after an exceptional tank battle.
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Sorry ( Black Five ) if I was poking fun at officers but I'm sure you understand. Thanks for the info - Sir!
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The day I lose my sense of humor is the day I stop being an officer. I poke fun at officers more than most too
so don't sweat it.
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Ok, after browsing through the board for the last 4-5 months or so at least three times a week
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3 to 4 times a week? You sissy. How about bellying up to the bar and checking the posts everyday like any good red-blooded and redeyed CMer should. If you can't run with the big dogs perhaps you better...ah...uhm...run with the little ones.
<----Pleasant smile while I look for a big rock.
[This message has been edited by Black Five (edited 02-22-2001).]
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The latest issue of PCGAMER has an article on them. Page 110 of the March issue.
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Hotseat is too frustrating. I suggest biting the bullet and getting 2 network cards, some cable and a hub. The total will be under $60 if you shop around. The joy of playing head-to-head in the same building cannot be overstated.
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As a side benefit to the crunchies (infantry) tanks tend to draw fire. Just like a bar fight...take out the big bastard first. >
Also the exhaust from an M1A1 is hot enough to warm up a squad of shivering crunchies in a heartbeat. During a freezing cold Op a little over a year ago my PlgSgt invited a platoon of infantry to rotate over to one of my tanks that had tied in with them the night before. The infantry were a little confused until they saw a couple of tankers toasting themselves by the grill doors.
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The server must be on the fritz it was there a minute ago.
It should be up again soon.
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As a tanker and an officer I feel compelled to add to this most humorous thread. There are only 2 things that really give me pause as a tanker.
1 - A Hind on the loose and I don't have air support. This should be self-explanatory.
2 - Infantry within 50 meters of my tank. Infantry with even simple weapons can destroy a tank with ease if they know what they are doing. A MG keeps the tank buttoned while the others rush the tank from one of its many blind spots. Once they are close to the tank it is easy enough to disable/destroy it. Most WWII tanks were all but blind buttoned. If you ever get the opportunity to hop on a M1A1 at a demo or something look through the gunners sight and the tank commanders periscopes. Then imagine several being a few being shot out, smoke, dirty, rain, etc. It should give you an appreciation for the infantry that help keep the tank alive. The only reason tanks are out there is to support the infantry. However, if the infantry don't support the tank in close quarters it will be dispatched rather quickly.
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It just might be. Tanks "tend to" knock trees down when infantry requests support in a tight spot.
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It's there and then it's not...odd. I think geocities is punting on this one. I'm looking into new home for it now.
Yes I know CM is a WWII game BUT....
I thought everyone would get a kick out of this one. This tank crushed a few cars and speared some others with it's mineplow during an Op last month. The M1A1 proves yet again that it is the ultimate SUV (Superior Urban-Assault Vehicle).
Anybody wanna play chicken?
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If you are unwilling to bite,
Do not bare your teeth.
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[This message has been edited by Black Five (edited 02-22-2001).]
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It all depends on what I'm doing...
In general : Pennywise and Bad Religion
Assaults : Crazy Train
Defending : That do you see what I see Xmas song
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It's not elitest. You're just the first filter, which saves all of us a great deal of time. Thanks.
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Stop posting pretty pictures. I'm stuck at 29 Palms and these pictures are killing me. In case your wondering, 29 Palms is in the middle of the Southern Cali desert. I'm from the East Coast and aside from great sunsets the desert is rather blah.
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Having a more modern CM would be great. Yes in a large open environment it could get a little dull watching your M1A2s pop T-80s at 3500 meters. However, the power of modern tanks is greatly curtailed in MOUT environments. My greatest area of interest is combat in urban environments. Therefore the standoff of modern weapons would not be such a factor.
In addition, a company of panthers might actually pop a few modern tanks on an urban battlefield.
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My personal favorite is the suicidal HQ sections. Granted they probably have a boot 2ndLt at the helm but rushing a Panther with a 45 is nuts.
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Paintshop Pro 6 does this really well and allows you to take multiple shots. You can download it for a 30 day eval.
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I had a similiar situation between a FIAT team and a sniper. Neither would engage each other from a distance of 4m. Given that there was not anyone else for miles the sniper should have broke out his pistol and dropped the approaching FIAT team.
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View is debatable. Perhaps his wingman with a radio let him know the Pershing was on his flank. I've requested the following for tanks to make them more valuable and realistic.
1. Turret control - No self-respecting tanker would take his gun off a known hard target just because it slipped behind a shrub.
2. Engage hard target and ignore non-AT equipped infantry. This is a tricky one because infantry close to a tank is a real threat but at range can often be dealt with later.
3. Advance until hulldown.
My 2 cents worth.
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Hey Tiger....What in the hell is a crossing school guard. Is that a crossing guard for crossing guard candidates on their way to school
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There is such a thing as a stupid question. However, stupid answers are more common
Why not buy armor from Germany?
in TacOps 4
Posted
There has been a lot of talk about the M1 and there are many illusions. The logistical problems are not as bad as many make them out to be. The M1 can travel 300 miles without refueling. Granted in combat it will not be going in straight lines, but it has an acceptable range considering what it brings to the table.
A lot of people talk about this gun or that ATGM or the advantages of any given weapon system. When the focus of tanking is on the gun the point of the tank has been missed. You fight a tank with the tracks. The gun and not nearly as important as where the tanks are and how they are deployed.
Tanks are meant to destroy by fire and shock effect. Therefore to use tanks like mobile bunkers is to defeat one of their most deadly traits. Whether the Leo II is a little better or not is not nearly as important as how the tank is used. Give a good platoon commander some T-72’s and solid crews and put them in nasty terrain (Urban or tight quarters) and those Leo II’s won’t last very long.
So don’t sweat the little differences and it’s not whether the M1 or Leo II is better, but who has the better crews and who deploy and execute by fighting the tracks and not the gun.
The thoughts of a tanker.