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M. Bates

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Posts posted by M. Bates

  1. You can't have it both ways. The underarm bowling was technically not a breach of the rules. It was as unsporting as hell and had no moral right to take place though. So it is with the sweets. They are being used to create a situation that could not be obtained with natural resources. They are therefore artificial. And in a court of law, we could also talk about the intent. Trescothick's own admission is that they were artificially trying to influence the motion of the ball. Dravid was just stupid in that he took the sweet out of his mouth.

    Cheats. Pure and simple. And worse cheats than even the All Blacks because the English always try and maintain this holier than thou image.

    Lighten up it's just a game.

  2. A friend is looking at getting a tattoo. She wanted symbols for strength, courage and wisdom. Her heritage is Danish, Polish, Latvian and Italian, so I thought Celtic symbols would be representative of her heritage (okay, 2 out of 4 but maybe some celts wandered as far as Italy?) Googling is failing me.

    Any Celtic grogs out there? Norse? Any other suggestions? I don't think Chinese symbols would be up her alley so skip that one.

    The Danes are Germanics. The Poles & Latvians are Balto-Slavic. The Italians are largely Romance. No Celtic there.....

    BTW, "Celtic" is a BS term anyway.

    The Irish are Upper Palaeolithic hunter-gatherers who think they are Celts and the English are Celts who think they are Germanic.

  3. The problem with the heavy fist strategy is that the defender will know they will lose, and lose quickly. But they will attempt to blunt the enemy forces enough to achieve an acceptable defeat.

    80-90% of the entire force on one map is a juicy target for rocket artillery.

    I think that the decisive battles will occur when both sides think that it is a battle they can win.

    If the Axis don't fancy their chances they will withdraw or field a token force, and vice versa for the Allies. But eventually both sides will make a judgement that it is time to "put up".

    But to an extent I am still concerned that one player on each team will do the mass of the fighting, with the other player(s) placing their AT guns and waiting to die (but destroying some expensive AFVs in the process).

  4. Informative answers.

    Will it be possible for one force to be attacked from, for example, the North and South at the same time? I guess we'll just have to see how it plays out, and if the larger map works naturally with the various tactical maps.

    Even if the result is short of total realism, there must be room for risk-taking, geographical advantage, bluff and movement.

    And not waiting for the two largest forces to clash in one decisive battle, with everything else irrelevant.

  5. Regards game style, do the forum members think that the team leaders (in a 3 or 4 person team) will be cautious... or will they try to "overload" in one sector with a massed attack to force the game.

    The other thought I had in games with many players, will be when a team is losing, will it run out of tasks for their team members to do? Because obviously, if one side are running low on units the tendency would be to have two strong forces rather than four weakened forces.

    I suppose the PBEM files would be shared amongst the team for input and advice before finally sending them on to the opposing side.

  6. Just browsed the Blitz, looks good and active.

    I will join tomorrow. I need to buy a copy of CMBB for my PC. Last time I was regularly playing CMBB was two years ago on Mac.

    Hopefully CMC will re-energise the CM community and gear everyone up for Shock Force and the eventual CMx2 WW2 game. I liked it in the old days when CM was new and lots of mods were being created and AARs written up.

  7. Originally posted by geozero:

    I mean graphics 56%? WTF? Does this mean that the reviewer's PC had only 56% of the graphics card working? Did his system crash 56% of the time due to his graphics card. WTF, no W T F !!!!!!!

    It just means he is rating what the graphics look like. 56% is in the upper region of the scale from 1 to a 100. And given that CMBB's graphics are essentially from a two or three year old graphics engine, that is probably a fair score.
  8. Originally posted by wwb_99:

    Did you not notice they added some views, so had to change things so the interpolation worked right. If you dont like it, fine, dont buy the game and quit whining here.

    WWB

    That doesn't even make sense, they had to change views... because they added views? :confused:

    Personally... I think that CMBBs views are *great* for Armor battles, but are sucky sucky for moving infantry about (compared to CMBO).

    The solution would be to make View 3 the same as it was in CMBO, or to make Views user-definable.

    BTW wwb_99 if you have nothing constructive to add, stop whining in this here thread :cool:

  9. Originally posted by Determinant:

    To: mail@cdv.de

    Dear Sirs,

    I see that while you assert your sole commercial right to market 'Combat

    Mission 2' in the European Union that you are selling this software in the

    German language only.

    By marketing software in this restrictive manner you are, prima facie, in

    breach of Art 3 © of the EEC Treaty that allows for the free movement of

    goods.

    In the absence of any meaningful response from you I will register a

    complaint against your company with the ECC (euroguichet). I look

    forward to a reply from you at your soonest convenience.

    Yours sincerely,

    <your name>

    I hate to say this but you don't legally have a leg to stand on.

    If CDV wants to sell CMBB in German or Chinese that is up to them. In the same way, a French book publisher cannot be forced to sell A History of Frogs Legs in Spanish or English, even if they have plenty of Spanish copies in their warehouse.

    Of course, if the letter is not serious and a tongue-in-cheek joke, I apologise in advance.

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