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Hamsters

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  • Website URL
    http://battlemoose.com/matrix/shard27.html

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  • Location
    Oakland, CA, Ry\'loth
  • Interests
    Just cheese nowadays..
  • Occupation
    Still being a Multitude of Hamsters

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  1. Is anyone else freaked out by the fact that Berli has a lower user number than Steve? Christ, man, couldn't you be a little more subtle?
  2. I get free shots, you mean you don't? Must be your attitude, CM features special attitude scanning software that gives you free shots, running MG teams and kickass SS if you have a good attitude but penalizes you with free shots, invulnerable Sd/Kfz's and excellent arty accuracy for your opponent if you have a bad attitude. [ 04-09-2001: Message edited by: Hamsters ]
  3. I disagree, CM2 would ship with 1 skin per vehicle, any additional ones would need to be added by the player. And if the scenario said Panther VG skins 1, 2, 3, 4, 5, 6, 7, 8 and 9 are in use in this scenario and the player only has 1, 2 and 3, than the game wouldn't crap out, it just would only assign skins 1, 2 and 3 because it's merely a graphical feature. The BMP folder of some players will be huge but, they'll think it's worth it.
  4. Simple, well, in theory it's simple. When starting up, CM would catalog the BMP sets. It would know there's a 1011.bmp, so it would check for a 1011-1.bmp, if that exists, it checks for a 1011-2.bmp, et cetera, et cetera. For quick battles, CM can assign BMP sets randomly but for scenarios, the player can set them by selecting Skin 1 through Skin X, where X is the total number of skins in the game for that model. As to the camo idea, these would have to be completely different units using the same model because they would have different stats (They'd be more difficult to spot). Therefor, when creating a scenario, you'd add a 'Panther VG w/ Camo' and it would have the bonus regardless of the actual skin on the tank. Therefor, if you downloaded a fieldgrau Panther VG skin and assigned it to your 'Panther VG w/ Camo' model, the unit would still get it's bonus for being camoflaged, even though it wouldn't look the part. The real problem with camoflage is deciding its game bonuses realistically. Keep in mind I use the term skin rather than mod, though in the parlance of CM, the two are interchangeable.
  5. Two issues for CM2: The first being the use and benefits of camoflage and whether or not it will have any in-game benefits. Is there enough historical evidence to support this? If so, the addition of multiple different models would allow for camoflaged vehicles alongside vehicles without camo. The second issue is the availability of multiple models of the same vehicle, with models referring to the on-screen 3D model of your vehicle. If BTS allows for different models, all with the same combat statistics, we can implement multiple camo types on tanks, platoon markings, et cetera, which would improve the graphical realism of the game. Thus, in the mission editor for CM2 you would be able to select the mod for a vehicle along with its ammo and other, currently modifiable, attributes. This could also be implemented with troops, allowing for different unit badges. A variation of this would change only a few BMPs, giving the same camo schemes but allowing the player to delineate platoons, units, et cetera. Implementing this would not necessitate BTS's creation of more than one skin for each vehicle, merely leaving the code receptive to future additions. Since the change is merely cosmetic, there shouldn't be anything issues with game integrity.
  6. That's not a JT, it's a StuG or StuH. And, obviously, she's being held there by axle grease, not magnets.
  7. Y o u c a n d e l e t e t h e p r e f e r e n c e s f i l e a n d c h a n g e y o u r r e s o l u t i o n .
  8. I once got CM to run on a ECG machine while visiting my dear ol' mum in the hospital. Then I tried to play a turn of Crodaburg and the damned thing almost killed her.
  9. Not a gerbil, you mook, just your better. [This message has been edited by Hamsters (edited 04-04-2001).]
  10. Here, here, Michael. Let's just reduce that billion years requirement and make it 20 years, ok?
  11. Don't sound so sure, goz, this topic was discussed a number of times and every time AT dogs have been found to be inconsequential.
  12. Stuka, as we says to Aitkenses, if you's hads any sense, you'd have resent us the last turn, as is your requirement, being as how you live in the penal (Sit down, Mace!) colony and we lives in the lands of the free and such. And make it snappy, you wanker.
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