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duck

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  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Quango: Ahem. Close Combat is a strategy game, not an 'action' game. I assume you have actually played it? It does almost all of the same modelling of weapons, armour, etc. that CM does. It's just 2D and real time. <HR></BLOCKQUOTE> Yes.. I have played all 4 CC games because they were decent wargames and no alternative existed. I tired of their simplicity tho. And CC does NOT model weapons just as CM.. Weapons in CC are assumed to have equal firepower values at all ranges unlike CM which has firepower reduced by range to account for things such as missle velocity, aiming, flight paths of each subsequent shot, etc. CC assumes that missles never lose energy and that every shot in a burst will travel the same path no matter what distance when longer range should lead to more scatter. But this is just ONE of MANY simplifications that action games such as CC need to make in order to make realtime doable. <BLOCKQUOTE>quote:</font><HR> As to the point about making large numbers of decisions quickly and implementing those orders, that doesn't happen in real life either, which is the point I was making. <HR></BLOCKQUOTE> Probably every person on this board disagrees with this statement. If a commander tells a battalion to take a hill, he does not have to tell each individual unit to start moving forward, fire when appropriate, stop moving if encounter resistance, etc. etc. The UNIT commanders take over the micromanagement. Unlike realtime where you have to click on every unit and tell them what do to. Also, as people have already pointed out, the shear size of some of the CM battles would mean that by the time you are done clicking through and issuing orders to HALF of the units on the board, you already would have to change those orders and would never get around to controlling the rest of your troops. Trust me. Some of these battles include close to 30+ individual units that need commands and orders. No way you would be able to do that in real time. And we havent even started talking about map size yet. <BLOCKQUOTE>quote:</font><HR> I look forward to the day when someone else does create a Close Combat-in-3D or a Combat-Mission-in-realtime. It will make those developers rich! <HR></BLOCKQUOTE> I'm sure you are very right. But it won't be this series and it won't be these fans buying those games. We are looking for depth and complexity in our wargames, something that realtime cannot provide. Let me ask you, have you ever heard of a board game called Advanced Squad Leader? Why don't you go find it and look through the instruction manual. It will make you cry with fear when you see how complex the manual is. The people that enjoy those games are the same types who play CM.. and will never play Red Alert.. errr.. i mean Warcraft.. errrr.. sorry.. Close Combat. (its all the same) Duck
  2. QUOTE: By the way, Duck is a good handle for the guy (or gal) because now he (or she) has to duck to avoid all the crap he (or she) is going to get for that lawsuit post. ---- Laf.. ain't that the truth .. I was just asking some questions. I never made any statements claiming anyone was doing that, so chill. But, the fact still remains that TCP/IP is hotly anticipated more so than any fixes that tweak up the MG firepower at 200m by 2 points. QUACK! Duck
  3. Please.. you cannot even begin to compare this game to any of the CC games. See.. the difference is that CC is a very SUPERFICIAL game.. with plenty of little details that don't really matter.. Whereas CM is a game with incredible depth and complexity and is a strategy game.. not an action game.. To go through and point out the misunderstandings you have of CM and wargames would take me way too long so I'll leave that up to some other eager young soul.. However, I will take issue with your realtime vs turnbased point.. (PS realtime would work with unlimited pausing but developers have been slow to adopt this).. But here goes.. Last night I was fending off a german assault on a hill. At one time, I had to redirect my artillery, move my reinforcements up and into cover to ready the counterattack, move my 2 60mm mortars into attack position, readjust my MG fire, try to pull out my wounded from the hill, and change my Sherman's targetting priorities .. At the same time.... In turn based, its possible.. in REAL LIFE its possible (every unit has an independent commander), in REALTIME its IMPOSSIBLE. I don't care how good you are, you can't do all the above within even 5 seconds if you give the motions any serious thought. Therefore, not only is the current setup MORE realistic, but it would also be impossible to play this game with any depth in real time.. Jake
  4. Does this amount to consumer fraud when a major portion of the game is not included or shipped with the product? Is this grounds for a class action lawsuit? Questions to ponder.
  5. So the games been out for a while now.. Whats going on with the TCP/IP support? Is it currently being worked on?? Im frustrated from how slow PBEM is when both people are online and trying to get through a battle.. but im sure im not the only one.. Jake
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