<BLOCKQUOTE>quote:</font><HR>Originally posted by Quango:
Ahem. Close Combat is a strategy game, not an 'action' game. I assume you have actually played it? It does almost all of the same modelling of weapons, armour, etc. that CM does. It's just 2D and real time.
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Yes.. I have played all 4 CC games because they were decent wargames and no alternative existed. I tired of their simplicity tho.
And CC does NOT model weapons just as CM.. Weapons in CC are assumed to have equal firepower values at all ranges unlike CM which has firepower reduced by range to account for things such as missle velocity, aiming, flight paths of each subsequent shot, etc. CC assumes that missles never lose energy and that every shot in a burst will travel the same path no matter what distance when longer range should lead to more scatter. But this is just ONE of MANY simplifications that action games such as CC need to make in order to make realtime doable.
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As to the point about making large numbers of decisions quickly and implementing those orders, that doesn't happen in real life either, which is the point I was making.
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Probably every person on this board disagrees with this statement. If a commander tells a battalion to take a hill, he does not have to tell each individual unit to start moving forward, fire when appropriate, stop moving if encounter resistance, etc. etc. The UNIT commanders take over the micromanagement. Unlike realtime where you have to click on every unit and tell them what do to.
Also, as people have already pointed out, the shear size of some of the CM battles would mean that by the time you are done clicking through and issuing orders to HALF of the units on the board, you already would have to change those orders and would never get around to controlling the rest of your troops. Trust me. Some of these battles include close to 30+ individual units that need commands and orders. No way you would be able to do that in real time. And we havent even started talking about map size yet.
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I look forward to the day when someone else does create a Close Combat-in-3D or a Combat-Mission-in-realtime. It will make those developers rich!
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I'm sure you are very right. But it won't be this series and it won't be these fans buying those games. We are looking for depth and complexity in our wargames, something that realtime cannot provide.
Let me ask you, have you ever heard of a board game called Advanced Squad Leader? Why don't you go find it and look through the instruction manual. It will make you cry with fear when you see how complex the manual is. The people that enjoy those games are the same types who play CM.. and will never play Red Alert.. errr.. i mean Warcraft.. errrr.. sorry.. Close Combat. (its all the same)
Duck