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Time

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Posts posted by Time

  1. One really dumb thing the AI does is to put all its attacking troops in one place. When attacking the AI tries to achieve a narrow front attack by putting a company or more in a single group of trees. Needless to say this makes them easy to kill off with heavy artillery.

  2. Allied tanks aren't good enough for you eh? I just played a quick battle and the allied tanks were invisible! I realised I was facing some stealthy enemies when one of my AT guns managed to destroy something invisible causing it to burn. It turned out that all the allied vehicles were invisible, but my units could still target them on their own. To add insult to injury my own vehicles were also invisible and i couldn't use them. So I think the allied tanks are actually unbalanced, being invisible and all.

  3. How could a single german rifleman take out a pershing and a sherman jumbo, both over 120-200 meters away. Distraction. Apparently this single infantryman was such a tempting target that both crews decided they wanted to risk turning their tanks so the rear faced some german armor. Although this is a fairly rare occuance it would be nice if the AI placed a high priority on armored targets and a very low priority and infantry sqauds that had only a guys or 2 left.

  4. I created a scenario with 28 Nashorns facing off against 28 fireflys. Both sides tanks were in a straight line in open ground with no hills or other terrain variations. I played this three times just hitting the 'GO' button and three times giving the nashorns specific targets(namely the tank directly across from them) The three times I didn't assign the Germans targets resulted in all the Nashorns being destroyed each time and allied losses of 13,14,and 13 fireflys.

    When I gave the Germans specific targets it resulted in all the Germans being killed and allied losses of 21, 20, and 28 tanks.

    I don't know what is happening, but it seems the AI was problems assigning good targets.

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