Jump to content

Fuerte

Members
  • Posts

    447
  • Joined

  • Last visited

    Never

Posts posted by Fuerte

  1. The PBEM is slower on Combat Mission than on other turn based games, because it takes 3 e-mail per one turn. TCP/IP is not the answer, because it requires both players to be online all the time. The real solution would be a dedicated PBEM server, which would receive e-mails from each player (one per player), then calculate the battle, and then send the e-mails back. Stars (a galactic stragegy game) has this feature (run by independent persons), and this is something that Big Time Software should do.

  2. I have automated the sending of PBEM turns. I have a batch file, which compresses the text file with PKZIP25, and then sends it with BLAT. Both are free programs. Here is my batch file (three lines):

    @echo off

    pkzip25 -add -max d:\dn\pbem.zip c:\games\cmbo\pbem\pbem.txt

    blat - -to enemy@sci.fi -s "Combat Mission PBEM" -body "Extract to directory PBEM" -attach d:\dn\pbem.zip

    When I receive a turn, it is also zipped, and I just open it in Winzip, which remembers the correct directory, and extracts it there.

  3. 1) Better unit bases (brighter colors or even different BMPs for different units)

    2) Fix the gamma bug after visiting desktop (and change the Escape key to something else)

    3) Fix the shift-key problem (screen moves left/right when it should be rotating after shift is released)

    4) Faster PBEM play, 2 e-mails per turn would be nice

    5) Add dedicated PBEM server and automated support for it in CM (no real need for TCP/IP this way)

    6) Faster 3D engine

×
×
  • Create New...