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EricTheO

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Everything posted by EricTheO

  1. TCP/IP "Ding of Death games! My friend and I have experienced "Ding of Death" problem this off and on for quite a while. We have found that you can continue the game by one of these methods: 1.)startthe game off of the clients autosave 2.)play HotSeat 1 turn then go back to TCP\IP...downside of this is you see your troops are seen by your oppenent 3.)try 1 round of PBEM using the autosave then go back to TCP\IP One of these methods should work but not always. -EricTheO
  2. "...Oh! ...and a white picket fence. -So says the Knights who say Nee! ------------------ <BLOCKQUOTE>quote:</font><HR>Remember where ever you go there you are!<HR></BLOCKQUOTE>
  3. Ditto! Our game, homemade scenario, locks-up after 20 or so turns during the Data Transfer in progress screen. The client machine is the first to see the problem. We also have the problem during reloads. EricTheO ------------------ <BLOCKQUOTE>quote:</font><HR>Remember where ever you go there you are!<HR></BLOCKQUOTE>
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Smack: Canada here! give me 10 Tigers over one Sherman any day!<HR></BLOCKQUOTE> Your the only one to see the irony in my tag line.
  5. South San Francisco ( not part of San Francisco), CA, USA Give me 10 Shermans over 1 Tiger any day.
  6. Thanks for the info, after my original post in hindsight I thought it might not work do to time limitaions. As for searching the group? Nope didn't think of it. I will in the future though. ------------------ <BLOCKQUOTE>quote:</font><HR>Remember where ever you go there you are!<HR></BLOCKQUOTE>
  7. I'm not sure if this has been brought up but would the ability to dig foxholes be possible? Currently only use of existing foxholes or old/new craters is available. ------------------ <BLOCKQUOTE>quote:</font><HR>Remember where ever you go there you are!<HR></BLOCKQUOTE>
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