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markgame

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Posts posted by markgame

  1. Originally posted by Old Dog:

    Jack, he may be referring to an older mod manager called...(surprise!) CM Mod Manager. :D I believe it was done by Two Sheds. I haven't heard much about it, or any updates for it, in ages.

    Yup, this is the one I was refering to. I liked it, it was pretty simple but effective and worked with anyone's mods.

    UXcva, no, I have a PC; the CM Mod Manager was designed for PC, I don't know if there was a Mac version.

    Actually, I'd be happy with some kind of configuration management tool, something off the shelf, as they say. It would be great to have a swapper tool. Point it at a folder and the app would read the file names, remove the original files from the BMP folder and put them in a backup folder, then install the new files with some kind of tracker so that it knows that mod "x" installed files "a,b,c".

    [ November 13, 2002, 10:30 PM: Message edited by: markgame ]

  2. OK, I'm not the greatest tactician around, but I think I have picked up a few things about CMBB. Then why can't I figure out how to beat "The Bridgeheads"? :(

    I've played it five times now. On my latest attempt...

    POSSIBLE SPOILER

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    ... I split my two companies, "A" taking the right flag, "B" the left. I used a couple of split squads as scouts to draw fire. I moved my platoons using "Move to Contact" then once they were close enough, I assigned suppressive fire on a ratio of two squads surpressing to one moving. On the (Russian) right, the Germans were defeated fairly easily. At about turn five I was able to dispatch about five healthy squads to go help out on the left.

    On the left flank there was more enemy fire, so I assigned arcs and laid on fire. I did move one platoon forward at a "sneak". By about turn six however one platoon was out of action and another pretty ragged. I left the other platoon in a supressive fire mode and waited till the "A" squads moved into position. Then I advanced them from the center woods while maintaining supressive fire from the survivors of "B" company. At about turn eleven the "A" company squads had advanced and destroyed the Axis defenders of the left flag. I had eliminated all the German squads I could see and both flags were mine. Unfortunately I suffered a Minor Defeat because of excess casualities.

    Can someone give me some pointers on what I'm doing wrong in this scenario? I'd love it if someone has a few saved games for show-and-tell :D

  3. Originally posted by Andreas:

    All of mine are recommended single player, multiplay at your own risk and I am not interested in how you will fare.

    I am no longer interested in designing for multi-player balance.

    I know you will get flak from some people for focusing on the single player mode, but I'd like to say a big THANK YOU :D

    I like to play CMBB for the experience and to exercise my brain. Winning is nice, but you learn more when you fail.

  4. Originally posted by Soddball:

    I'm not making historical scenarios for the titillation of the Doroshling grogs out there. I'm making cracking fights with gorgeous scenery, so you can stand and gawp and the beauty of the terrain as your arse is slowly handed to you.

    And I thank you for that effort. Since I'm getting my arse handed to me a lot lately in CMBB, having great scenery takes some of the sting out of the humilation.

    Not a lot, but some... smile.gif

  5. Originally posted by Wilhammer:

    Seriously, this idea is not new. In Ye Olde Days of board wargames, one might say most playtime was done doing exactly this. solitaire play on both sides.

    I remember Strategy and Tactics magazine early in their run did a survey and found that the more than half of all players did play solo almost exclusively. Made me feel like I was part of some great big club that never has meetings.

    Part of the problem in the sixties and seventies was the difficulty in finding someone who would actually want to play a wargame! The term was not a popular one during that time period.

    And of course another problem was finding someone who would spend the time to learn the game properly. That's why I played Advanced Squad Leader solo. Just one look at that notebook full of rules was enough to trigger the "slowly back out of the room" reaction.

    BTW, playing chess solo isn't that unusual. It's a way to practise openings and learn how to "read" the board.

  6. Originally posted by karch:

    ...or the Patton Museum.

    I was at the Patton Museum a few years ago. We were touring Louisville and the surrounding area and were going to hit the museum on the way south. We ran a little long at the Louisville Slugger Museum and Factory (a must visit, by the way smile.gif ) and had to hustle to get to the Patton before it closed. The traffic out there can get pretty heavy, so don't do like we did and go in the late afternoon :( .

    The museum isn't very large but most of it is indoors and the restoration work is excellent. Here is a link to the list of vehicles. As you can see, a lot of the vehicles are in storage, but can be seen by appointment.

    Afterwards you can try to drive by the Gold Depository. We went there pre-9/11 so we were able to drive right past the entrance gate, but I don't know how things are now.

  7. Originally posted by Dschugaschwili:

    Gefechtsaufklaerung spoiler:

    All my troops except the MG were low on ammo by turn 18, when the Russians auto-surrendered.

    I really like these small scenarios. Great work!

    Dschugaschwili

    I've tried this scenario a couple of times as Axis, the second time after reading the spoilers in this thread, and I still suffered a Tactical Defeat :(

    I've lost my StuG both times, I think I'm moving it forward too much.

    Anyone have suggestions on specific tactics?

  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Napoleon1944:

    The Tigers are no longer there. The Tiger II is in Ft Knox and the Tiger I has been shipped over to Germany to be restored. <HR></BLOCKQUOTE>

    Damn, I'm glad I went to Aberdeen and to the Ft Knox museum when I did. BTW, the Patton museum at Ft Knox is very nice, although the drive down from Louisville can be pretty tough if you hit traffic at the wrong time. Be sure to swing by the gold repository afterwards!

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Elvis:

    Yo Crow,

    I was recntly in DC (bordered by Va.) and on the way home stopped at Aberdeen Proving Grounds in Aberdeen, Maryland. Are you sure that isn't what you're thinking of?

    They have a field that is open 24/7 that has most of your major WW2 tanks. They also have a museum that was closed when I got there.<HR></BLOCKQUOTE>

    You were probably there on a Monday, the museum used to be closed on Mondays. I did that too on a trip, got there on a Monday. Check the link below, I believe they are now open seven days a week except for certain holidays.

    Here's the link to the United States Army Ordnance Museum at Aberdeen Proving Ground, Maryland:

    http://www.goordnance.apg.army.mil/odmuseum.htm

  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Schrullenhaft:

    Col. Klotz has an ASL to CM site that has many conversions (for NW Europe and Italy) of SL/ASL scenarios and maps.

    ASL Maps for Combat Mission:

    http://w1.312.telia.com/~u31213280/index.htm <HR></BLOCKQUOTE>

    :( What has happened to this site? I have tried it lately and all I get is a blank page. Has his site move? If the site is down, are all the maps and battles moved to a new site (I hope)?

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