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Parson Larson

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    Holland, MI 49423
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    Minister

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  1. I add my support to the call for crest lines acting as cover. This is almost an inexcusable omission from the game. Keith Larson
  2. Thanks for the advice Bil. Two questions: 1) How best should I used the first 5 turns? Without the smoke from the artillery and very little covering terrain losses seem to be very heavy if I do anything more than recon. 2) Should I plan to bypass the first few victory flags and take out the guns first or should I take a first come, first serve approach? Keith Larson
  3. My problem is that I can't figure a way to advance without getting chewed up by the American AT guns and artillery. There is very little ground that is not in the LOS of at least one or more AT guns and the German player does not get artillery until turn 5. I know tactics, have been playing SL and ASL since they came out. But this scenario has me stumped. Keith Larson
  4. I am having a tough time with the “Training” scenario “Fire and Maneuver.” The AI seems to get the best of me every time. Being a “training” scenario I assume that this scenario should be winnable as the Germans. If anyone would be kind enough to share some of their tips I would appreciate it. Thanks in advance for the help.
  5. I too think mortars are far too accurate. I can see the occasional hit. But, these things fire with the same accuracy as direct fire weapons! I have never read that they were that accurate. Has anyone on this board fired a mortar? Is this a realistic modeling of this weapon?
  6. I have read the past posts and I am still not convinced that this is not a needed feature. Here are my reasons: 1) It is very time consuming to move in 1 level move down all your movement paths. This is a game crying out loud, what is fun about this?! I find it a pain in the neck. 2) It is pointless anyway, because the manual even admits that the graphics are only an approximant representation of the underlying 3D model. It advises players to use the LOS tool to get true LOS. 3) 3D games are not true “3D,” they are 2D images draw to give the impression of 3D. Many people, myself included, find this disorienting. I have given up trying to play 3D shooters and sims for this very reason. My brain is just wired incorrectly I guess. This places me at a distinct disadvantage to other those who have no problem adjusting to this artificial environment. I think that the “Hull Down” debate demonstrates that I am not the only one who is having difficulties with this. BT would be will advised to do something about this problem beyond just saying, “Practice, you will get the hang of it.” I have practiced and I am not getting the hang of it. Based on my negative experience with LOS I almost didn’t purchased the game. I am sure others have tried the demo and rejected the game for this very reason. This is too bad, because it is such a great game. It would be an even better game if it offered a little more help to the “3D” impaired. Since the LOS Tool seems to be a dead issue. Let me offer two alternatives. Alternative One: Allow the “locking” of the camera to the waypoints and unlike normal “locking” the arrow keys actually move the waypoint so that its placement can be fine-tuned. The camera height and placement should be exactly were the LOS for firing would be located at so that you could adjust firing positions “just right.” Alternative Two: Another possible solution to this problem is to program the AI to exercise independent judgment carry out movement orders (say up to 5 meters to each side of the movement path) to take maximize advantage of the terrain. This would also solve the Hull Down problem. I don’t like micro managing my units anyway, but would prefer giving them general orders and let them carry them out to the best of their ability. This solution seems to fit well into the spirit of the game. Humbly Submitted by a “3D” Impaired Wargamer
  7. I love CM, but I find it very hard to judge LOS as I am ploting movement. I often can not judge whether or not the final location is in the best place. Sometimes I plot units to move to a location I think is Hull down or a good firing position only to find I miss judged. I would find it very helpful to be able to use the LOS Tool from waypoints and final movement points so I know the location is appropriate for my purposes. I don't think this would be too big of an advantage for the player because units naturally can "see what they can see," as a player however I have very little idea what I can see from a given location.
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