I have read the past posts and I am still not convinced that this is not a needed feature. Here are my reasons: 1) It is very time consuming to move in 1 level move down all your movement paths. This is a game crying out loud, what is fun about this?! I find it a pain in the neck. 2) It is pointless anyway, because the manual even admits that the graphics are only an approximant representation of the underlying 3D model. It advises players to use the LOS tool to get true LOS. 3) 3D games are not true “3D,” they are 2D images draw to give the impression of 3D. Many people, myself included, find this disorienting. I have given up trying to play 3D shooters and sims for this very reason. My brain is just wired incorrectly I guess. This places me at a distinct disadvantage to other those who have no problem adjusting to this artificial environment. I think that the “Hull Down” debate demonstrates that I am not the only one who is having difficulties with this.
BT would be will advised to do something about this problem beyond just saying, “Practice, you will get the hang of it.” I have practiced and I am not getting the hang of it. Based on my negative experience with LOS I almost didn’t purchased the game. I am sure others have tried the demo and rejected the game for this very reason. This is too bad, because it is such a great game. It would be an even better game if it offered a little more help to the “3D” impaired. Since the LOS Tool seems to be a dead issue. Let me offer two alternatives.
Alternative One: Allow the “locking” of the camera to the waypoints and unlike normal “locking” the arrow keys actually move the waypoint so that its placement can be fine-tuned. The camera height and placement should be exactly were the LOS for firing would be located at so that you could adjust firing positions “just right.”
Alternative Two: Another possible solution to this problem is to program the AI to exercise independent judgment carry out movement orders (say up to 5 meters to each side of the movement path) to take maximize advantage of the terrain. This would also solve the Hull Down problem. I don’t like micro managing my units anyway, but would prefer giving them general orders and let them carry them out to the best of their ability. This solution seems to fit well into the spirit of the game.
Humbly Submitted by a “3D” Impaired Wargamer