This thread has taken on a new form of amusement!
I'm still sticking with my gut feeling. If I order a vehicle to hunt something (Fido), it's going to be botched. My target might be obscured and my vehicle will go over hill and valley hunting this target, probably getting itself into worse trouble. A pure hunt target command might work nice, but what if the target is moving and/or becomes a nationality flag? What does the game do? Hunt the nationality flag? Does it hunt the current location of the target? Hunting stationary targets is one thing, but hunting a moving target is going to be extremely confusing. Worse! What if the computer pathing decides going AROUND the hill is quicker/better than going over it? LOL!