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FFE

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Everything posted by FFE

  1. 1152 x 864 using a memory sharing intel 820 base video card. ($25.00 video card, no joke) I can run the game perfectly, but there is no fog.
  2. This thread has taken on a new form of amusement! I'm still sticking with my gut feeling. If I order a vehicle to hunt something (Fido), it's going to be botched. My target might be obscured and my vehicle will go over hill and valley hunting this target, probably getting itself into worse trouble. A pure hunt target command might work nice, but what if the target is moving and/or becomes a nationality flag? What does the game do? Hunt the nationality flag? Does it hunt the current location of the target? Hunting stationary targets is one thing, but hunting a moving target is going to be extremely confusing. Worse! What if the computer pathing decides going AROUND the hill is quicker/better than going over it? LOL!
  3. I'm anxiously waiting for TCP/IP in order to re-experience years of table top micro armor battles PBEM is a good hold over until I'm able to engage my long term friends in direct warfare. This game is going to be grander because of the simultaneous orders and execution. No more UGOIGO, which dominated in the table top world. "/Stop/" "Conducting opportunity fire." -Pull out tape measure- "Damn, can't see him" "/Keep moving/" "/Stop/" Although it brought me years of entertainment, I'd much rather lose a bit of 'game control' in order to fight entire battles within a few hours (instead of all day Saturday battles). [This message has been edited by FFE (edited 07-10-2000).]
  4. Telling a vehicle to move into LOS of a specific location (X) is very iffy. Assuming your vehicle is on reverse slope and moves over a crest of a hill until X is within LOS, sure things would be OK. However, what is you misguess location X because of a patch of woods or a flaming vehicle? Then your vehicle would continue over the crest of the hill, down the hill, and waltz all over the place trying to get X into LOS. There are too many terrain features in most scenarios to have a new command like Hunt X location to work properly to achieve hull down. Any new commands would be great. I'm just voicing my opinion on whether Hunt X spot would achieve the desireable results in most of the scenarios I have already played. Giving an order to Hunt X location would remove your ability to plot a path because the vehicle would seek the location instead of following path orders. [This message has been edited by FFE (edited 07-10-2000).]
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