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Derfel

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Posts posted by Derfel

  1. Hmmm this echoes a thought I have been playing around with for some time: Creating a mod that turns the factory into a rather more nondescript building... that way it could be used (as it often is anyway) to represent a number of other large structures (especially in urban scenarios).

    I'm stumped at the moment because a/ I can't mod worth a damn and b/ I'm not quite certain exactly how such a building should look... greyish brown maybe...

    Anyway, if a modder of Juju's or Ed Kinney's calibre would turn their hand to it I'm sure something highly useful would come out of it.

    -Derfel

  2. Let me just chime in here:

    DON'T LISTEN TO HIM! WE DON'T NEED NO STINKING CAMO T-34!!!

    DO THE STUG III F!!!

    DO YOU HEAR ME?! DON'T mmmmgrphmp (sound of blunt instrument)

    Jokes aside, I personally would love Senor Noobie to extend his line of stunning T-34s to encompass all the T-34 variants in the game. The units in the pics above have exactly the kind of weathered omnious look I like.

    -Derfel

    P.S There is a camo T-34 85 on CoGs Cm Mod Database... at least I think that's where I saw it...

    [ July 01, 2003, 02:43 PM: Message edited by: Derfel ]

  3. Nice going, Flesh!

    I DL-ed all three versions without any problems.

    Quick question, can these be used för the late Stug IV by renumbering the BMPs? The two versions look awfully similar to my untrained eye so I'm hoping to use one mod for the standard StuG IV and another one for the late version.

    Oh, and thanks a bunch for making the tac marks optional.

    Now, take a well earned rest before you start in on the Stug III F...

    We ModSluts Salute You!

    -Derfel

  4. My 2 cents worth:

    Whereas I don't know if I agree that *many* scenarios are unfairly balanced there certainly are a few out there that might do with a bit of tweaking... that's why the "review" section of the scenario depot is so important.

    However, for my money the problem is that it is damned near impossible to construct a scenario that is playble both as 2 player and against the AI.

    As noted above the AI need a lot of points to give a human payer anything approaching a challenge...

    Personally I have resorted to producing three versions of any scenario I publish (or whatever the term is).

    1. Axis against AI

    2. Allied against AI

    3. 2 Player

    All these are different, especially in the force mix and sometimes in the map as well.

    If I don't have the time to construct all three I try to be as clear as possible about my intentions with the scenario both in presentation and scenario briefing.

    -Derfel

    [ June 27, 2003, 10:05 AM: Message edited by: Derfel ]

  5. I humbly cast my vote in favor for a bi- or tri-colour scheme on the lines of your Stug III "Middle" rather than the "leopard" style camo of your latest offerings... just a personal preference, I know nothing of historical camo-schemes.

    As for base colour.. the one in the pic above seems excellent to me.

    And I do beseech thee... tactical markings, if included, as options!

    As alway, my greatest appriciation to you and all other modders spending precious time bringing joy to us modsluts...

    -Derfel

    [ June 27, 2003, 07:13 AM: Message edited by: Derfel ]

  6. Oh, YESSSSS! Precioussss!

    Could you (or some other, equally talented modder) PLEASE do this to the other "late" StuG IIIs (i.e the "schurzen" ones)?! ...and with the numbers as options... pretty please...?

    In fact I would wish there was a complete modpack both in camo and plain dunkelgelb with all the Stug types including the H42... of course I also wish I was younger, slimmer nd richer...

    -Derfel

  7. Hmmm interesting point. I'm sure some uber-grog will be along shortly with quotes from official policy documents as to why camo patterns were / are not used on modern AFVs.

    Meanwhile I have racked my brains (such as they are) and from personal experience I seem to recall that nowadays the vehicles that gets camo painted are non-afv. i.e. trucks, halftracks, recce jeeps etc. At least this is true of the Swedish army and I seem to recall Israeli camo'ed trucks in the Lebanon (but not the tanks)and british camo on vehicles in Cyprus.

    Perhaps it's just that with more advanced targetting technology it isn't worth the effort, if you're close enough to see the enemy AFV with your own eyes then either he or you are alreday dead...

    -Derfel

  8. Tom & Juju; Great Work!

    Love the new mod, BUT still can't DL any of the older mods (german and allied armour). Am I the only on with this problem?

    The message I get is: "FTP: Login to server failed"... what the... is going on, have I been blacklisted?

    Puh-lese, somebody tell me if you've managed to dl from Tom's site since he moved to MGO.

    I've tried from home and at work, but no joy.

    (No, I haven't used any dl accelerators or artificial means of any sort, all I've done is to click on the links in Internet explorer)

    Frustratedly yours,

    Derfel

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