Stefan
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Posts
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Posts posted by Stefan
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So now, if we continue getting postive votes on the Staghound, Matress and airbornes - and assuming BTS would consider it. Is it possible to add such items to CM ? More votes would be nice too!
I am no programmer, if it can't be done, could someone explain why. Tx
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So would I! Please send!
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No battle plan survives first contact with the enemy
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I am wondering if there would be any possibility of adding -
1) a vehicle (I know this has been talked aobut)to the Commonwealth OOB especially for the Canadians. I am thinking of the Staghound - America produced 2800 T17E1 (M6) for the Bristish Commonwealth. Check out the specs here at:
http://www.kithobbyist.com/AFVInteriors/stag/stag1.html
I would be happy with the Staghound MkI with a 37mm, mind you, it would be great to have the MkII with a 76.2mm Howitzer , MKIII with a 75mm or the T17E2 AA with twin .50 cal! Sigh - just dreaming about the last 3
Still considering how many were built (say compared to the Lynx, could they not be added ?)
2) Rocket artillery - in Guns of Victory by George Blackburn, I read and saw pictures of Canadian Rocket Artillery (modelled on the German launchers). These were a field creation and use in Holland and Germany by the Canadian army.
What say all the Canadians out there!?
BTW - is it possible to add vehicles or arty through a patch ?
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No battle plan survives first contact with the enemy
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I don`t think the mines in CM are very realistic - accounts by US troops or such mines as Bouncing Betties show that this were feared by all. Still, I wonder if BTS would consider a purchase option for mines by Density. Maybe with a scale of 1 to 3 where 1 would be low density (30 points), 2 - Medium Density (say 45 points) and 3 High Density (60 points) - The radius would increase but just a little. In any case, if would give the defender some options and perhaps show how really lethal such minefield actually were.
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No battle plan survives first contact with the enemy
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I know there is the ladder but anyone interested in a PBEM - send me an email at croaker@magma.ca I can play about as turn a day max but I would like some committed players.
My skills level? Good enough to give you headache....
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No battle plan survives first contact with the enemy
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SuperTed
I can`t find the operation - are talking about Udenbreth? I was serching the Battlefront scenario depot - if its somewhere else please let me know.
Thanks
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I am planning to play a double blind PBEM operation - We need one that has good balance and does not require transfer of huge files. What are your recommendations -No spoilers please.
Thanks
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No battle plan survives first contact with the enemy
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IMO - it depends on the situation... I purchased one in a flat terrain environment - where I had long range fileds of fire on the objectives. I used it as a building buster - the HE shells pack incredible punch. I wiped out several large heavy buildings and all the poor Brits that were in there. Of course the Churchills - did not stand up to it either - however, this was a game with 3000 points per opponent - in many circumstances -its not the ideal vehicle. BTW - he tried outflanking me but I had solid AT screens to protect the monster.
Goes to say - learn about your vehicles and in what circumstances to best use them.
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No battle plan survives first contact with the enemy
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Just send me an email to croaker@magma.ca and or with a file attached - one turn a day - Happy playing either sides (even the allies in a meeting engagement!)
Regards
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In my books snipers and sharpshooters are the same.... I guess they are not so what is the distinction?
Slapdragon - if sharpshooters are adhoc how can they be compnay assets as well? Are there number of speciallized rifles in the co armory?
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Redleg
Ok Redleg thanks - Co asset eh?... Can someone check what is was in WWII? Also - how many where they per company?
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No battle plan survives first contact with the enemy
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That is great pzvg!
Take your time - I think this is an evolving game and the realisim is simply growing and merging into CM - I just can't imagine what it will be like 2 years down the road! But yeah - anyone else working on buildings - plug away at it at your own rate - (PS - don't forget the flower arangements by the windows )
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To all allied OOB experts -
I see snipers are included in some of the German formations but never in the allied ones (maybe I miised it). - Could someone tell me how the allies "managed" snipers?
Was there one per Compnay? One per Platoon?Was it that the best rifleman in a platoon was allocated with a scope and hence became a sniper? Where they attached to the Battalion and allocated on a as-needed basis?
Any info from the experts would be great.
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No battle plan survives first contact with the enemy
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Guys
I have really enjoyed all the mods and the wonderful work Matt is putting into organizing them but I do have one request.
The mods have been fantastic for tanks (especially high res), uniforms, and terrain textures. Maybe I have missed a mod but I would like to see some high res buildings (I know a church was redone), everything else is becoming more and more realistic, would anyone be willing to modify the buildings?
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No battle plan survives first contact with the enemy
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My 2 cents as well.
In several games - I have had my Panthers guns disabled - I think it happens very often to the point where I am not very enclined to buy Panthers anymore! Woe of woe - my King Tiger was davancing against and MG and it lost its gun too LOL...
Well - such is the Lady Luck
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No battle plan survives first contact with the enemy
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Hey Pat!
Are you talking about our own QB... Uh oh! I know it is an occasional thing at best but I have witnessed it first hand and it can be gruesome....Still, since you like neat toys and had lots of points, I thought you'd buy air support! Send it on or at least pray it will show up before I wipe out all your troops he he he he.
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No battle plan survives first contact with the enemy
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Reporting for duty Sir!
Let me know what is up and when....
email - croaker@magma.ca
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No battle plan survives first contact with the enemy
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I'd say brilliant and practical!
Now Mace where is my PBEM file? BTW - that Tiger missed that friggin croc from 94 yds and it slid away into the winter night!
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No battle plan survives first contact with the enemy
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What is the matter Pat - afraid to come out on a wide open playing field against my OOB? ....
Still, I agree and didn't know the logic between small, medium and large maps. We can try again using the above idea!
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No battle plan survives first contact with the enemy
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M Hofbauer,
Thanks for the CC1 clarification. Still, what do you think about squads taking their own initaitive is they perceive things as going extremly well? I don't have any experience in the military so what do troops do? I figure, regular troops would do as ordered but say if you had green troops and you managed to successfully conduct an ambush - would there be a chance for the green troops to take off in pursuit of the enemy?
Just wondering
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To BTS or anybody who could give some insight on this.
I understand the game mechanics for when troops have suffered casualties and or are alerted, panicked or broken. Less control over your troops...Very realistic.
What I am wondering is if the other end of the spectrum is or can be simulated (or for that matter whether it should be).
If an attack goes very well - should troops not be more inclinded take their own initiative (move forward or charge)? I remember playing CC1 and while playing the Germans and doing very well, a couple of Assault type squads decided to move forward on their own accord! At first I was surprised but then after giving it some thought, it seemed to make sense - I mean, when things go bad, you loose control, but then maybe it should be a loss of control when things go a bit to well...
Is this realistic? thoughts, comments?
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German Paras - good firepower medium range, great at short range and when buying companies - you get a shreck attached to every platoon and an 81mm FO! A bit expensive though!
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Tiger I
Good value for money and real good punch! It also has good psychological impact!
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Good old Sherman + (75 or 76)
Good armor, good mobility, good survivability, loads of ammo, fast shooting, fast turret... I am not saying its the best but is an all around good tank and hard to outperform if used well - I guess that why its become a favorite.
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No battle plan survives first contact with the enemy
Does CM factor in camouflage ?
in Combat Mission Archive #2 (2000)
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BTS or anyone
Question - Seeing all the mods made me ask myself a question which I hope you can answer.
When wearing winter camo -(not the mods but in general) should there be a bonus for some sort either making that unit more difficult to see and or hit ? Is this modelled in CM ?
The same question applies to vehicles especially in ambush - when hiding in ambush - crews would usually place whatever was available to break the lines of their vehicles and make them harder to spot. Does the hide command emulate this ?
And also, even when moving, should vehicles with on the field camo add-on (The CMBO picture of the Shermans is a great example, they are covered with branches) should they not be more difficult to see and hit ? Is this modelled in CM ?
I am not asking so that every mod has a bonus. Sometimes, I want to place a low profile SP or tank in a sparse covered area but they seem to be spotted all the time. In actual fact, the small vehicles (Hetzer, JPIV) had such low profiles that even in a field, if well camoed they were very difficult to see before it was too late.
Comments please.
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No battle plan survives first contact with the enemy