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Rally

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Everything posted by Rally

  1. Yes I have 1.01 installed properly and Hi Res smoke. Is what I am seeing the vers 1.00 explosion graphics?
  2. I think my explosions are not working properly. Catastrophic explosions just look like an expanding white shpere until they dissapear. It looks the same as when tanks fire. What I think are catastrophic explosions just go for a long time and expand quite a ways across the screen. I thought there were better explosion graphics. I am using an Athalon 650 and a Matrox G400 with the WHQL Certified drivers (no transparency problems). Any help is appreciated. Thanks
  3. Oh- I have never tried an operation but I would not mind trying one.
  4. Hi - Just got CM a few days ago and have started a PBEM. It is so cool that I would like to start another to play simultaneously. Ladder or for fun is OK with me. The scenarios which I am playing or have played are L'abbey Blance, Red Devils, Chambois, Villers-Bocage and Drop to Destiny. So I would like to play double blind if possible.
  5. Let me know if these types of reviews are of any interest. I thought I would post my thoughts on some of the scenarios I have played. I have played 2 vs. computer and I just started PBEM. Red Devils was the first scenario I played. The scenario takes place in a village at night with rain - visibility is 90 meters. Very cool atmosphere. I set up as Germans in a consolidated position based around the two story victory building. There were 2 squads, 2 MG's, Company Commander, Platoon Commander in that house. The Kubelwagon and an exhausted half squad were outside the house in the back (the side of the now empty commanders billet). 1 platoon was dispersed in the two buildings near the house and 1 squad between the house and the roadblock. An MG joined one of the houses. The final platoon was put into 2 houses farther out. The first half of the battle saw the Germans killing 2 companies of Elite Brits with very small loss. The Kubelwagon and half squad were killed by a squad that had infiltrated the commanders billet - they inflicted no damage. That squad ended up charging the two story house getting killed quickly. After this part of the battle I figured I had damaged the Brits pretty badly and started to redeploy. After a few turns my half squad by the bridge was taken out and captured by a company of brits. I thought I would deploy a squad on the high ground overlooking the roadblock where I had a foxhole and anohter in the house closet to the bridge and wait for this company to charge me. Turns out there were not just one brit company but two. One charged while the other offered some suppressing fire. The lone squad in the house went down and the reinforcing squad I sent to help just barely took out the one brit squad who charged that position. The squad in the foxhole mutually destroyed a brit squad. Two more brit squads came at the house behind the foxhole where they almost broke through but a lone MG held the position. At this point there were only 2 turns left - I sent 2 squads running to the bridge but the lone brit squad left made them turn around and run the other derection. The AAR showed a tactical Axis victory (66 to 34). This scenario really boils down to close in firefighting - the visibility is only 90m. It is critical for the germans to have a lot of supporting fire. One or two german squads will have a hard time stopping a rush of one of these brit squads. I would not defend the bridge much in a PBEM game - the germans do not have enough resources. If the Brits coordinate their attack my guess is it would be devestating.
  6. Anybody want to try a PBEM? Just got the game yesterday and have only played the Aachen scenario against the computer. So I would prefer a double blind match.
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