Not much of a spoiler since my screen shots are done at the beginning of turn 2. The Axis setup is immovable. Plus this is Viller-Bocage... Quite renown.
The turret travsering happens quite a bit. It's very unwise to charge a known enemy location by rotating your turret 180% off of front centerline!
My problem with the AI is that it's assuming a very Distant threat outweighs a closer REAL threat. No Tank Commander is going to do what is happening in this particular scenario, especially SS-Hauptsturmführer Michael Wittman. It'd be nice to have an option: Ignore all targets > 100m, >200m, etc... I'm not looking to micro-manage my platoons/units, but during this scenario (I played on) my Tigers traverse 180%, lose sighting, traverse another 180%, lose sighting again, then the turns comes to a close because Tigers do not enjoy a fast traversal rate. The AI is not cooperative and this scenario is really showing the limitations when units flitter along the borders of the 'map'.
Realistically, my Commanders would not play yo-yo with their turrets. But, it's happening a lot otherwise I wouldn't have bothered to post my comments.