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SK Fish

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  1. I have noticed that rounds will go through the middle of a house. The situation was a fast moving target that moved behind a house before the round struck. It was cool to watch the round curve side ways and then go thought the house to hit the target. I don't think I would have notice but it seemed odd that the target was killed when it was directly behind a house. I was thinking that this might be the result of the los/lof fire being determined at the time the round is fired. At that time there was a clear LOF. Comments, and I did not do a search, if you would like to point to a particular thread that would be helpful. SKF
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Milt Smegma: is there a way(if not then there needs to be one programmed)to tell units to "fire once then hold"?<HR></BLOCKQUOTE> Are you using 1.01 patch? I thought that this was fixed with this patch. Perhaps that was going to be fixed with the 1.03 patch?
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Blackhorse: It's because that experienced human knows how to give orders in a way to take advantage of the TAC AI. It's all in how you give orders.<HR></BLOCKQUOTE> I agree but understanding the way the TAC AI will follow orders is somewhat frustrating at times. There is limited info on how the TAC AI work so it is a situation of trial and error, the more you play the better you will become at using the TAC AI to do what you want. The real fineness moves take time to learn and understand, and sometime cannot be done due to the limitations of the TAC AI.
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wild Bill Wilder: What do you think of Battlefront's approach to Operations. Like it? Don't like it? Why?<HR></BLOCKQUOTE> It would be great if there was a QB type of Operation. IIRC all OPs must be designed by a user. A randomly generated one with some basic user parameters (# of games, time of year, etc...) would be a nice addition.
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by PawBroon: Can't see what you hope to attain with that Fish.<HR></BLOCKQUOTE> It's a F#@&ing joke PawBroon, do a search on joke, joking, teasing and Fionn, and see what you come up with. Well that's ironic. hahaha ;D
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: I don't apologise though if someone comes here with attitude and I respond likewise. If someone hit me I'd hit back without apology too. I don't believe in being a meek little target for morons.<HR></BLOCKQUOTE> Good to see that you can roll with the punches hahaha. Hey when is 1.03 patch going to be out, I though it was going to be today, and will it have the East Front in it. Oops perhaps I should do a search. ;D
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: Unfortunately a few of the old-timers sometimes, when pissed off at some newbie attitude, do over-generalise and that's not right.<HR></BLOCKQUOTE> ROTFLMAO; Coming from Fionn, that's got to be one of the funniest thing said yet on this forum! ;D
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ron: Comments most often overheard while travelling the byways of the internet... <HR></BLOCKQUOTE> 14. Hey you Ungrateful Slackass Posterboy, I wasn't flaming you a new ass hole, it was just a joke, didn't you see the smiley face I added Comments like these are fictitious, any resemblance to person(s) past, present or future is entirely coincidental.
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ron: Comments most often overheard while travelling the byways of the internet... <HR></BLOCKQUOTE> 13. Can you beleive that Ungrateful Slackass PosterBoy didn't bother to do a search, read the manual and etc... 14. Hey you Ungrateful Slackass PosterBoy, we know all and see all, so you're wrong. Comments like these are fictitious, any resemblance to person(s) past, present or future is entirely coincidental.
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by ntg84: Why can we not tell the tanks to fire only 3 rounds into a patch of woods or 2 smoke rounds instead of expelling all its smoke ammo in one turn. Why can't arty only fire two times in one turn?<HR></BLOCKQUOTE> If your not moving your tank you could always tell it to pause 15 30 45 sec before firing. This will limit the number of rounds fired. But I agree that it would be nice to limit area/smoke firing during a turn.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wild Bill Wilder: Cut the old Kunel some slack! <HR></BLOCKQUOTE> Thank god he and his crew got out, I'm sure that my CM CD would have melted had he died. It also seem as if the US lost all hope after his tank brewed up. ;D
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wild Bill Wilder: Well, if you enjoyed them that much, Risc, then my efforts were more than worthwhile. Thanks! <HR></BLOCKQUOTE> I've played this as the Germans also and had a great laugh when one of the US tanker named WB Wilder showed up!! I let him go as I thought the game would end if I killed him. haha
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Cueball: Steve has said this is fixed in the upcoming 1.02 patch.<HR></BLOCKQUOTE> Thanks for the info, is there a 1.02 FAQ out?
  14. I was using the German Sd Kfz 7/2 which has a nice rate of fire and a fairly potent gun 37mm, but I can seem to get it to stop doing it's little dance. It will try to face forward and then turn to bring its guns to bear, and then turn to get its face forward then turn to get its gun to bear, etc. I have tried to order to face in one direction but it continues to turn. I'm I doing something wrong or is this something that needs to be patched.
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by pcelt: Bad Ju Ju Try deleting the old exe file before installing the new one.<HR></BLOCKQUOTE> Also don't COPY the EXE file into your folder MOVE it in. COPYing in the EXE will only make a short cut to the new exe file and not overwrite the old exe.
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