Jump to content

Redleg

Members
  • Posts

    52
  • Joined

  • Last visited

    Never

Posts posted by Redleg

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman:

    Kansas National Guard, ~6 years, Heavy Anti-Armor Weapons Infantryman.

    Most boring time in my life was spent in the Armory in Wichita Kansas...

    Jeff Heidman<HR></BLOCKQUOTE>

    The Topeka Armory is kind of bland smile.gif

    US Army Artillery in Werthiem, GE and Ft Stewart, GA for 6 years. Some time in CA National Gaurd, now full time Kansas National Gaurd as a computer guy smile.gif.

  2. Since the term "discussed before" has been used by david in the following posts, it is no longer necessary to repeat it. smile.gif

    Topic Name Date Forum/Archive

    Rant 2 David Aitken 08-20-2000 Combat Mission

    Merely my 2 Cents... David Aitken 09-13-2000 Combat Mission

    If my artillery pops a squad in a forest how the hell do I see "infantry eliminated" David Aitken 09-15-2000 Combat Mission

    Zooks, after the kill, are as good as dead David Aitken 10-27-2000 Combat Mission

  3. Meeks, you have violated the law of the CM bbs, you are not are real wargamer and your sniveling flashbanger self makes us ill. Go back to playing hungry hungry hippos. smile.gif

    hehe

    I belive that in the current iteration of CM, the squad representation is fine. In future iterations, however, the game should increase its realism with each version. I belive that the game would be MORE REALISTIC if all the guys in a squad or team were modeled. This does not mean that you control each guy, it just means we can see all the guys. So what is more realistic? Representing a tank with a rock, or representing a tank with a plastic model of a tank. The model of course, and the squad representaion argument is simalar with this example.

    I dont understand why the big resistence to making the squad representaion more realistic in FUTURE iterations of the game, and then not even neccesarily the next iteration of the game.

  4. Anybody who has ever considered the possibility of representing a squad with 12 graphical guys or thought about a uninturupted CM game is not a real wargamer and should go back to playing chutes and ladders. :P

    After playing for awile a guy gets used to CM and then awile after that it all makes sense. It is a rough transition from CC to CM. Give the guy a break. If you cant stand his intolerable assertions, dont read his posts. smile.gif

  5. Actually Flamers are very effective, they are just disallowed by the Law of Land Warfare - Geneva Convention.

    Anyway, I have only used them once. When I used it, it worked well. The rightmost platoon in VOT was being overrun so I targeted the flamer at the trees where the germans were. The fire made them high tail it into the road on the left where a .50cal cleaned them up.

    Other than that, they are a pain to keep alive.

  6. I was not envisioning 'follow me' column formations for infantry, but rather moving and facing infantry platoons in a 'wedge' formation with one command rather than several mouse clicks. The original poster was talking about waypoints for entire platoons to make more complex manuvers easier. As it stands, moving platoons arround and facing them takes several mouse clicks.

  7. this thread is about infantry platoon movement, not vehicles. Lets get back to ideas about making infantry platoon movement easier. And it is not intentionaly designed to be tedious, thats silly. It was a design choice to focus on other features or the idea of infantry platoon movement waypoints was not considered. No one designs things to be tedious except the Army and Krieg (Kreig sp?) Rifles.

  8. Im surprised you havent been called a big jerk yet by some worshipers of the search function and original design of CM. smile.gif How dare you question the design of Platton movement!!!! smile.gif (By the way, just so everyone knows, all of the above statement is in jest - OK)

    IF I understand the question, you want waypoints for Platoons and you want the Platoon oriented in a particular direction at the end of movement. I agree and would like to see the Platoon movement work maybe like so

    click PL and he gets the standard commands with the addition of:

    -Move Platoon (acting like standard move with waypoints, except it applies to the entire Platoon)

    -Rotate Platoon to (Like armor has, except the entire platoon rotates in formation to cover a direction with fire.) i.e.

    SQD SQD MG SQD

    PL

    ROTATE TO 30deg

    SQD

    SQD

    PL MG

    SQD

    etc....

    I belive this would reduce some of the major clicking arround when dealing with platoons, fine adjustments can still be made with standard commands, but this set of commands would get the Platoon very close. Just an Idea.

  9. Proximity fuzes (VT) were available to the US forces in WWII but were kept secret. VT fuzes are not necessarily timed to explode, but rather timed to arm. Older VT fuzes have 1 sec ticks on them which, IIRC, arm the fuze close to the target. The actual detonation is done by RF proximity roughly 50m in the air. Setting the timer to Point detonation is an option.

    Modern time fuzes are used on newer WP, ILLUM, and ICM/DPICM (Cluster bombs).

    This is all from memory, but on sun I can get my trusty US FM from my artillery days to verify.

  10. From the SSI forums smile.gif

    ericyoung

    Sergeant posted 07-10-2000 05:53 PM

    --------------------------------------------------------------------------------

    If CM sells 600,000 units over the net I will eat my dead dog.

    I hope they do well though.

    Redleg

    Private posted 07-11-2000 10:11 PM

    --------------------------------------------------------------------------------

    Eric -

    Is that why so many people ask how many CM units sold? (On the CM forums) So people could see you eat your dead dog? Yuk.

×
×
  • Create New...