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Big Poppa Pump

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Posts posted by Big Poppa Pump

  1. Webring

    The squads were active firing for most of the scenario. When I moved the tank with about 50M they remained stationary while the man laying prone next to him was eliminated. No reaction from the squad being eliminated or the squad sitting 5M away.

    Mark - this isn't a complaint on the scenario.

    Great job recreating the look and feel of a classic.

  2. Reisburg potential spoilers

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    I was playing the Reisburg scenario and found this odd. Playing as blue, there are 3 red squads postioned at the back of the map on a slight hill.

    I rolled an M1A1 right up to the position and proceeded to mow them down one by one with out any response from the squads. No attempt to break LOS etc. They seemed content to die one by one without taking any action. Playing 1.05.

  3. Is hand to hand combat currently modelled? I was playing "the Race is On" and had an infantry team which was out of all ammo laying in a crater next to an enemy team who apparantely was also out of ammo.

    They sat in the crater for a good five minutes before another enemy squad (with ammunition) entered the vicinity and finished by guys off.

    This was in 1.04, my squad was able to spot the enemy squad and were not cowering.

  4. One this I miss from CMX1 are routing and surrendering infantry. Besides adding a level of immersion; fleeing/surrendering infantry provided a clue as to how the opposing side is holding up.

    Haven't seen any official word but are some changes in this area planned as the engine evolves.

  5. Posted by TANK ACE

    "Not really, you shall see what jokers i have in my deck"

    Reminds me of:

    "Our initial assessment is that they will all die"

    "I have detailed information about the situation...which completely proves that what they allege are illusions . . . They lie every day."

    "They are retreating on all fronts. Their military effort is a subject of laughter throughout the world."

    Ahhh the memories smile.gifsmile.gifsmile.gif

  6. But a few things go on my nerves for Russians:

    - AT infantry gets more effective after they dump all their molotovs and use grenades

    Since the "tossed" grenade is an abstraction of individuals running up an attaching grenades to weak points. Self preservation would make it logical to first try flinging a molotov at range.

    But sometimes I wish my squads didn't have any molotovs to waste their time with. smile.gif

  7. It sounds like there were rounds in mid flight at the end of the 60 second turn. IIRC rounds cannot remain in midflight at the end of the turn. Any rounds in the air must be resolved before the turn ends. I believe smoke also will disapate (sp?) while this is going on. The more wind the more this is noticable.

  8. Chad,

    Seems to me your question is more about play balance. It does seem that the German have the advantage of better anti-tank weapons.

    Have you seen a Russian tank hunter with an RPG? I believe they are available sometime in 1943. If you can get one into position (around 30 meters) they are deady against just about anything.

    For play balance it would be nice to have a bazooka team available for the Russians (at either an extremely high rarity penalty or simply not available with rarity on).

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