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Juardis

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Posts posted by Juardis

  1. I think this exploitation feature would be better represented if units could save their APs as they go about their actions.

    Then any unit with additional APs remaining after moving or combat would be allowed to use them later after being deselected for more movement or combat as the player wishes.

    Think of how valuable motorization tech would be.

    I just started playing SC2 and I would kill for APs that aren't used up all at one time. But I think I see why Hubert didn't do it this way (i.e., cheating during MP games).

    What I really want is the ability to do air recon to find the bad guys for my fighters/bombers to bring the pain. I understand that that ability is probably built into the spotting range of the fighters/bombers, but still....

  2. Originally posted by Platoon Crusher:

    As far as issues go, I am refering to the many players who cannot run the game at all, even with new systems. All you need to do is scan the tech forum to see. I am running this game well too, so I don't have any issues either.

    Oh, I see. I wasn't aware of those. I'm not up and running since I seem to be having problems with this elicense thing. Hopefully that'll get sorted out soon.
  3. Originally posted by Platoon Crusher:

    </font><blockquote>quote:</font><hr />Got mine Friday, 5/11. Just in time. I spent the weekend assembling my new computer and reinstalling the OS and all the software. Tonight it's TOW (and the 2 GB download I never had a chance to get )

    Good luck! I hope all goes well and there are no issues for you. </font>
  4. I preordered, got the email with the downloadable link and a license code to use for the download. I never downloaded the game, mainly because I didn't have a computer that could run it. However, the email said I'd also get a license key on the DVD case or Field Manual. None was included in my hardcopy. Here's the direct quote.

    "FOR MAIL DELIVERY ONLY ITEMS THAT REQUIRE LICENSING, THE LICENSE CODE WILL BE PRINTED ON A LABEL ATTACHED TO THE GAME MANUAL COVER OR ON THE CD CASE."

    Now technically, I did not order the mail delivery only option, so I presume that I'm supposed to use the license code that is valid for the download....but that doesn't work. It just sits there with a silly hourglass taunting me. Is this 1) normal and 2)the license code I'm supposed to supply? Or am I going to have to follow the link Martin provided in an earlier thread?

  5. Originally posted by Madmatt:

    We are shooting for a download file just under 2 gigs in size.

    Madmatt

    I have to admit it's been a LOOOOOONG time since I've downloaded a game, but 2 gigs?!?! :eek: Surely you jest?!
  6. thanks Matt. While you guys have been working hard on TOW and CMSF, I have been researching new computer components. Unfortunately, it looks like you guys may be shipping before my rebuilt computer gets assembled. So.....take your time, get it right :D (my story would change of course if it were the other way around)

  7. To answer the OP as best I can.

    1. Buildings cannot be entered by infantry, although they apparently can be reduced to rubble and used for hull down positions.

    2. No on-board mortars, but apparently there is the possibility that they could be put back in. See the latest blog entry.

    3. It appears that this is real-time only. Although you may not consider that a flaw.

    4. No PBEM (since it's RTS only)

    5. Not sure what else until we see the game. I'm sure there will be some style of tanks missing, maybe the AI will be whacky, maybe issues with offboard arty (is that even in the game, I think so) being too responsive-too accurate-not responsive enough-not accurate enough. You know, typical grog complaints from those who think they know everything.

  8. To answer the OP, in 1999/2000 Steve/Charles were on here constantly holding an on-going dialog. You see anyone here from C1 holding an on-going dialog? I don't. So what we're left with is a bunch of questions with no answers until the game and/or demo is released. Anyone posting a question that has been posed before is going to be met with "Do a Search!"

    So here we are...

  9. Originally posted by Battlefront.com:

    There is no Campaign Editor for CM:SF at all. Not even for us. We're going with text files, so the plan is to document how they are assembled and allow people to make their own.

    Steve

    Ok, excellent. Then I stick with Syrian w/ minor back story and fictional elements. I want future campaign designers to have access to as many weapons/weps platforms as possible. If you give them the tools, these nuts will create endless hours of fun for the rest of us.
  10. -Can grass/trees catch on fire?

    -Will the fire spread?

    -Is wind simulated?

    -Will those pretty haystacks catch fire?

    -Will buildings/walls take damage?

    -Will real 3-d craters be created?

    -Will trees splinter under an arty barrage?

    -Will trees fall across a road blocking vehicle passage?

    -Is barbed wire modeled and can it be destroyed with bangalores or similar?

    -Can tanks punch holes in hedgerows for the infantry to follow through?

    -Is "willy pete" available to clear out the foxholes in the hedgerows?

    so many questions....

  11. Originally posted by M Hofbauer:

    </font><blockquote>quote:</font><hr />Originally posted by RMC:

    Thoughts?

    ok, since you asked:

    "I can collect my best tankers in my best tank, the best infantry in the same squad. In so doing I may be forming a weaker crew or weaker squad that will be less capable and less resilient. A lot depends on just how interwoven these individual attributes with the combat engine, but just having the option to reorganize this way seems huge to me."

    to me, too. it is very gamey but aklso very rewarding. </font>

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