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David Aitken

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Posts posted by David Aitken

  1. <BLOCKQUOTE>quote:</font><HR>Geier wrote:

    Aitken? I believe I should have killed you already.<HR></BLOCKQUOTE>

    Oh go on then. Most of my opponents seem to have disappeared for the weekend, or simply not got my files, or I haven't got theirs, but it's their own bloody fault for not letting me know. Send me something, preferably of the CM Map variety. A presdesigned scenario would be nice, if you have anything to hand – I've only played a few from CM, and one Rune job, and that's it.

  2. What you are suggesting is easy for us to understand with human intuition, but a computer is effectively blind, because it doesn't have the ability to 'look' at the battlefield and 'decide' the best course of action. It can only function by a set of rules, and coordinating its forces on a large scale is no simple task.

    This thread says all you need to know about the merits of BTS spending time improving the AI:

    CRAP AI, Other BUGS ,Fix Or implement IPX/TCP!!

    [ 05-28-2001: Message edited by: David Aitken ]

  3. <BLOCKQUOTE>quote:</font><HR>ParaBellum wrote:

    I really don't know how the Stuarts on open ground could hide their hull from the Pz IV on higher ground!!<HR></BLOCKQUOTE>

    I just tried this for myself. I don't see a problem:

    pziv_cromwell.jpg

    cromwell_pziv.jpg

    [ 05-27-2001: Message edited by: David Aitken ]

  4. <BLOCKQUOTE>quote:</font><HR>Pvt. Ryan wrote:

    If the PzIV is not hull down then the enemy can hit the hull, turret, tracks, etc. The turret is just as vulnerable whether hull down or not.<HR></BLOCKQUOTE>

    I think it's half and half, and whether the results are realistic depends on how the game is programmed.

    The only advantage of not being hull down is that it encourages enemy units just to aim at your tank in general – whereas if you are hull down, they can only aim at your turret. They do not have a greater chance of hitting it, it's just the only target they've got. If you're not hull down, they can still aim at your turret, so the only difference is in the psychology of the enemy gunner. An experienced gunner would presumably go for the turret whether your tank were hull down or not.

  5. <BLOCKQUOTE>quote:</font><HR>mensch wrote:

    everytime I play a PBEM half my guys die real fast.. its uncanny.<HR></BLOCKQUOTE>

    I seem to have a disc from the same batch as yours. I started a thread here to complain about a week ago, which was instantly locked by Madmatt and then, as we are all aware, he wiped the server just to make sure there was no trace of my revelation. Talk about a cover-up...

  6. Trying to pull a backdoor maneuvre such as this with German armour is a very bad idea, because tanks have a habit of spotting something off in the distance, rotating the turret to 4 or 8 o'clock, and arriving behind the Allied tank which spins round and plugs it while the German crew desperately tries to bring their gun to bear. Unfortunately you can't tell crews in CM exactly what you want them to kill (ie. the Sherman behind the house I'm sending you up to), so they won't always be ready to pull such tricky maneuvres.

    On the face of it it seems gamey, but I think the 'gamey' spirit actually emerges from real warfare and a desire to tip the balance using initiative. Of course, if any of my opponents attempt this, they are not employing intiative, they are simply being foolhardy and jeapordising the lives of their troops in an ignorant and tactically inept fashion.

  7. <BLOCKQUOTE>quote:</font><HR>Cos wrote:

    I would hope being able to type is sort of important in a chat room too.<HR></BLOCKQUOTE>

    That's the distinction I made. I interpret Lord Sean's comments as suggesting that making well thought-out and constructed posts to this forum is for "cavemen", whereas, as his grammatical abilities suggest, tossing soundbytes back and forth in a 'chat room' is more preferable.

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