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TP_Bomber

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Posts posted by TP_Bomber

  1. Thought I might share a little tip on using AAA to help your armor out. I was playing the scenerio First Clash at Cambes and used my 20mm flak guns on the British armor. This caused the Shermans to button up reducing their ability to sight in on my PzIVs over 1000 meters away. My four PzIVs were able to knock out 7 of the brit tanks before any of them got a hit on me.

  2. First scenerio I played was called One cold day I think. I took German side and was given 210mm nebelwerfer rockets. Pretty amazing explosions and neat sound effects, but man do those things scatter.

    Dont even think about using them anywhere near your own troops. Not a very accurate weapon compared to tube artillery.

    <BLOCKQUOTE>quote:</font><HR>Originally posted by penubly:

    I do not know if they are included, but has anyone experienced any nebelwerfer fire? I am interested to see their effect.

    <HR></BLOCKQUOTE>

  3. Anyone try this? Engage the US infantry at close range for a few turns and then make a quick withdrawl. The US AI will start dropping artillery ripping their own infantry to shreds. The trick is to not let your own troops get pinned down and provide good cover for their withdrawl. The artillery will stop any pursuit from the US side allowing the Germans a safe escape.

  4. U.S. arty can be a pain in the A** if your playing the German side. There I am up on the hill with my brand new Panzer with Sherman shells harmless bouncing off the hull. I was having a field day blowing up Shermans thinking I had nothing to worry about. Next turn I get hit with an a 105 barrage that I couldnt belive. This went on for 3 turns first blowing the tracks off my poor Panzer, then damaging the gun. The crew ended up bailing in the middle of the last barrage.

    Anyone have any tips on how to help that poor German 150? I have yet for him to make it more then a 2 turns before he's blasted to kingdomcome. That 150 seems to be a real artillery magnet as well.

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