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Lenny

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  • Location
    Duluth, GA. (USA)
  • Occupation
    DBA

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  1. **BUMP** Don't give up the ship, yet. Remember, squeeky wheel gets the greasin'. Take the example from politics: A vocal minority can appear as a majority if they are loud enough. They then get what they want. The more people post on that chat line the more ATI will sit up and take notice that this is a worthy fix.
  2. Hi all, ATI driver team will be chatting online in Rage3d's IRC Chat Room as per: http://rage3d.com/#1061231989 Here is your chance to voice all of the graphics issues that all of us ATI Radeon users have with CMBB and CMBO. The more people that chime in the more ATI will take notice and possibly fix them.
  3. Hi all, ATI driver team will be chatting online in Rage3d's IRC Chat Room as per: http://rage3d.com/#1061231989 Here is your chance to voice all of the graphics issues that all of us ATI Radeon users have with CMBB and CMBO. The more people that chime in the more ATI will take notice and possibly fix them.
  4. A-frigging-men, I think RTS games have nothing to do with Strategy. Since you are micro managing all the troops and vehicles on the battlefield, you can't possibly develop and execute any coherent strategy while being pulled in 50 different directions at the same time. You are in a sense the supreme commander of that battle and no supreme commander can keep track of the managed chaos that is combat. Not even the "future soldier" with a supercomputer on his back can manage that. That's why you have a chain of command. "CHAIN" implies many links. From commander to subordinate commanders that are supposed to gather information, collate it, and send the Reader's Digest version up the chain to be distilled into the big picture. They do this while being shot at or bombarded. So in conclusion, RTS is CRAP and turn-based, simultaneous execution is king.
  5. A-frigging-men, I think RTS games have nothing to do with Strategy. Since you are micro managing all the troops and vehicles on the battlefield, you can't possibly develop and execute any coherent strategy while being pulled in 50 different directions at the same time. You are in a sense the supreme commander of that battle and no supreme commander can keep track of the managed chaos that is combat. Not even the "future soldier" with a supercomputer on his back can manage that. That's why you have a chain of command. "CHAIN" implies many links. From commander to subordinate commanders that are supposed to gather information, collate it, and send the Reader's Digest version up the chain to be distilled into the big picture. They do this while being shot at or bombarded. So in conclusion, RTS is CRAP and turn-based, simultaneous execution is king. ------------------
  6. A-Frigging-men!!!!!!! I applaud everyone at BigTime Software for taking the time to do things RIGHT instead of RIGHT NOW. It’s wonderful and refreshing to hear that there are no marketing monkeys on the backs of the developers. I pre-ordered Combat Mission months ago and have not looked back since. Take as long as you need (a year, even). I’m fairly certain that there won’t be anything like this on the market even a year from now. It appears that this project is truly a labor of love. And like all projects of great vision and lofty goals, they take a while to realize. Look at Falcon 4.0 for instance. If the “Great Visionaries” at Hasbro didn’t kill it, it would eventually be patched to a great Combat Flight Sim. And even after its demise, the iBeta team has picked up the torch, so to speak, and will continue the patching free of charge for as long as they can. BigTime is trying to avoid this constant patching process so as to release a FINAL product that works out of the box. Great job. I’ll be waiting for that package of the Final Product in my mailbox.
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