A-frigging-men,
I think RTS games have nothing to do with Strategy. Since you are micro managing all the troops and vehicles on the battlefield, you can't possibly develop and execute any coherent strategy while being pulled in 50 different directions at the same time.
You are in a sense the supreme commander of that battle and no supreme commander can keep track of the managed chaos that is combat. Not even the "future soldier" with a supercomputer on his back can manage that. That's why you have a chain of command. "CHAIN" implies many links. From commander to subordinate commanders that are supposed to gather information, collate it, and send the Reader's Digest version up the chain to be distilled into the big picture. They do this while being shot at or bombarded.
So in conclusion, RTS is CRAP and turn-based, simultaneous execution is king.