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Tedminator

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    South Florida
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    Autoracing, history, \'puter games
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    Artist

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  1. TacOps 3.0 review in Computer Games Magazine issue 4/2000. 4 out of 5 stars CM-beta in CGW magazine CD. Battlefront.com must be on a marketing blitz.
  2. If you had a bad time as a rookie in Chain of Command, part of the reason is the game designer is trying to simulate the societal aspects of squad level infantry combat. Yer gonna meet all sorts of people, the heroes, slackers, the reliable ones, the cowards. C&C is simulated beautifully because those are real people incharge of each squad. Reliable squad leaders standout, and if you're a bad CO, it becomes painfully obvious, especially to the people you lead into battle. So practice and join a regiment you feel comfortable in. JFL, 101, from the few battles we've met in is are good crews. I'm with the MNRangers and if yer interested in joining, just get in touch with one of the senior officers. Regimental rules are few; Respect for team-mates and the opponent, and no cussing.. Well, minimal cussing. ) Theres a lot of youngens playing and they tend to get carried away so best just try to ban it. We normally train our new recruits early evenings EST. The MNRanger regiment has gotten quite big (almost 300 members) so we have branched out with 2 "Elite" regiments (for the jarhead lifers that want to do battle everyday). But a few good COs will stay with the parent reg and continue to train new recruits as a feeder for the elite regiments. Once you have joined a regiment and gotten to know each other in battle, things will get better (which shouldn't take more than week out in the field before you start developing bonds). BTW, when CoC first came out fragging your team-mate was allowed, but as you can imagine, it got waaay out of hand. Ted ‘The purpose of any theory - including game theory - is not to reproduce reality, but to increase our understanding of fundamental processes by simplifying it.’ (Snidal, 1985, p.28)
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