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Darwin

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Posts posted by Darwin

  1. Hey Titan,

    Can't help with your request but do suggest "steel panthers world at war" if you haven't already played it. It is free to boot.

    PS I haven't played but 3 or 4 times since our last engagement but, as our last game was a streak breaker perhaps I owe you a few for honour's sake? Not that I will just roll over for ya though. E-mail has changed to cannibalized@home.net if interested :D

    PSS CMBB will be out soon, save a battle or two and maybe an operation for me if you could please.

  2. Originally posted by Cani:

    It's not about how long it takes to produce a game, it's a marketing thing when a game should be released.

    Hi Cani (wierd i go under cannibalized elsewhere, canni for short) I believe that as a broad generalization of how the software industry works, your statement is true. I don't think it is the case at all for BTS.

    The thing about BTS is that the programmer owns the company. On top of that they are freaks about the subject matter of the games they make. The people they have hired since their inception were more freaks off this very forum :D

    There is allways a risk of them becoming more suceptable to such problems as they grow but I think we can expect the company to remain focused on their software rather than marketing for a long time yet.

    Ramblin on, I'm out.

  3. Argh, sounds like you all had fun. Wish I could have gone...

    So I have good news and bad news. Good news is that I hooked up with a girl I let slip away last year, bad news is there is work available to me the weekend of the 27th up near her locale and if I can land it... I'm there smile.gif

    I didn't bring a camera with me this time but she's the same girl I fell forhere

  4. wow I just had a flash from the old bigtimesoftware. com board where the topic of 'having units on map edge face incoming direct fire from offmap unseen positions' was discussed and shot down. (trip out man)

    Although I do believe this could be a neat feature, it seems to be more a scenario design issue than something to spend coding time on.

    As stated above hugging the map runs the risk off being routed offboard. A fair trade off in my opinion. (I once had an mg turret on a reverse slope maul several advancing platoons, routing half offmap who were trying to edgewalk through a smokescreen) No complaints with it here.

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