Darren J Pierson
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Posts posted by Darren J Pierson
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I found myself wishing I could just buy a platoon of infantry like I could buy a scout team, or an AT team etc... why not be able to purchase a simple leg infantry platoon without all the hassle?? As flexible as the system may ultimately be, it is quite unwieldy... especially compared to the SPWW2 purchase screen. That said, I love the rarity point system!
I agree with this. I also want to bump this thread as I was very confused about the QB purchasing until I found this thread.
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Good luck with the project and I look forward to its release.
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A few of us are waiting for the 1.03 demo to try out before deciding on buying. It was said that that demo version would really let us see how a mature version of the game plays. Still no word yet, however.
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Good question.
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Any updated ETA?
Thanks.
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I think that some of the old customers are saying that BFC has already said "forget you all" and they aren't happy about that. If a customer feels that way (and it certainly is an opinion only) then he or she doesn't care what BFC does in the future along those lines.
The forums aren't that much different than teaching evaluations. Same class, same lectures, same tests and the folks praise you to heaven and damn you to hell for the exact same things. All you can do is look for the useful gems in both the criticisms and the praise.
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I'm not a pooler and I try to avoid the mutherlovin' stench, but my condolences Dale. Keep your chin up.Originally posted by dalem:Hey all. I know I owe some turns, but a little Real Life has crept in. For those that don't know already, my dad died suddenly last Friday. I spent a few days in Massachusets with my family taking care of business etc.
I don't mean to bum anybody out, I'm fine, my family will get through it, I'm back home and I'll sort through email soon.
-dale
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Madmatt,
Cool. I'm looking forward to it.
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Hey,
Any ETA on the demo 1.03? I think this will be the demo to really be able to test CM:SF. Steve said there would be a 1.03 demo.
BTW, do the sites like GameSpot ever update the demos they offer? The last time I checked they had never uploaded the v 1.02 demo - but it has been a while since I looked.
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As others pointed out, you might want to fix the errors in your post before you throw too many bricks. This doesn't mean the manual doesn't need help, but your post does not reinforce your qualifications. Being able to edit posts is a wonderful thing.Originally posted by c3k:...for free; gratis; no strings attached. Yes, having received both my pre-ordered ultimate editions of CM:SF (or whatever they're called - as a show of faith in BF.C), I've just finished reading the manual.
I WILL PROOFREAD - FREE OF CHARGE - THE NEXT ITEM YOU PUBLISH FOR SALE.
Please, for the love of God, let me do this. If not me, choose anyone else who has passed 3rd grade reading and writing. The misspellings and grammatical errors are ridiculous and rampant. How did this get sent out the door? I could use an internet translator and get similar results.
I will sign an NDA. I will not seek pay or recompense. I don't even need a my name painted on the side of an in-game tank. Why must this product be so amateurish?
Gah!
Ken
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How long does it take to deploy those extendable braces on the sides? Are they motorized?
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I couldn't find the review on PCZone either, but I did find one on PC Gamer. The OP might want to clarify if he is confused or was it a super secret review?Originally posted by Petrus58:Wasn't it PC Zone? PC Gamer are usually pretty fair with their strategy/wargame reviews. PC Zone on the other hand a)rarely bother, and b)when they do, seem to use someone with the attention span of a gnat.
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It has probably been explained before and I have forgotten, but why does the status of units, etc. not go back to their original state at the beginning of a replay?
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This is one of the times where I always liked the replay and hit text in CMx1. (Before anyone freaks - this is not a CMx1 is great CMx2 sucks comment.)
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I assumed that the chance to hit % reflected the judgment of the soldiers operating the weapon. As a player I don't know how likely a shot would be to hit but I'm assuming the gunner/crew has an idea. Not, perhaps, 83%, but certainly great, good, probably, maybe, hmmm, are you kidding me?
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Perhaps the next game should be set in New Jersey? The backstory: The Garden State has a local paper publish some of the Mohammed cartoons and the Islamic world invades? Combat Mission: Jersey Jihad?
Oh, don't forget to allow the player to blow the bridges over the Delaware River. We always wanted to do that to keep the Jersewegians out of the Keystone State.
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Steve,
Cool. I'm looking forward to it.
Darren
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Steve,
Just curious about the 1.3 demo. Can we expect it shortly after the patch release? I think it will help give potential customers a much better introduction to the possibilities of CMx2.
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You know, I keep forgetting what this thread is about and expect to see stuff about Strykers.
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But it's not turning it's rear to the enemy. It has no clue where the enemy is. What's happening is that it misses it's intended path because of a too high a speed and too sharp a turn. In an effort to get back on track it may do just about anything, which sadly includes some totally bizarre things. That's the real problem: Not that it can't follow the path, but that the corrections to undo the user induced swerve (or whatever you call it) can have some bizarre and counter productive results. </font>Originally posted by Elmar Bijlsma:</font><blockquote>quote:</font><hr />Originally posted by Darren J Pierson:
I'm not sure how FAST affects the AI's decision to turn the vehicle's rear towards the enemy. I'm not saying it doesn't affect it, I just don't see how? Or is the vehicle going so fast that it is supposed to be spinning out?
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I'm not sure how FAST affects the AI's decision to turn the vehicle's rear towards the enemy. I'm not saying it doesn't affect it, I just don't see how? Or is the vehicle going so fast that it is supposed to be spinning out?Originally posted by Elmar Bijlsma:But there are very few denying there are problems with path finding. Certainly non on the beta team that I know. So I don't really get the attitude of persecution in this thread. The 'oh, why is no one listening to me' attitude can really annoy when I wager a majority are most certainly listening.
I can understand you want to give an extreme example of the problems you are seeing. But acknowledge it as such. Don't go around pretending (not you) that it's representative of what's going on. That's just dishonest. And if Redwolf hat bothered to use that same parcour with SLOW movement he would perhaps have given more credit to people like me telling him that going FAST most certainly is part of the problem.
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Echoes of EU III, huh?
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Like most things, the comments about French-American relations tend to be about the big groups. When the people meet as individuals things are usually just fine. But some of the (probably) tongue in cheek comments don't come across as much as a jest as they should in a forum.
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I don't know if there is other info in the manual, but "loads it on his end" to me means your opponent gets the save game via e-mail and loads it as he/she would any other save game file. I could be wrong, of course.
Surprised at inaccuracy of German armor
in Combat Mission Battle for Normandy
Posted
In the first QB I played, my Shermans were hitting the German armor quite a bit but with no penetration. They hit so often but with such little effect that I thought the game didn't have the old "penetration" label anymore. Finally one round did some damage and I saw that all my previous shots were just bouncing off. After the mission ended I found out that they German tanks were Panthers and the results were probably historically sound.
In later missions I haven't had much trouble knocking out PZIVs or Marders. With the big cats I have had to learn to use bait, then strike from the side for kills - plus use lots of artillery.