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Heibis

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Posts posted by Heibis

  1. Many good suggestions here, I will add one missing:

    In Stalingrad, the Soviets employed the tactic of staying so close to the enemy that he could not use massed arillery for fear of hitting his own. In wooded or urban environment this tactic will work very well in CMBO. If hit by big artillery, I will sometimes close with the enemy instead of retreating. Works really good if you are using the gamey SMG-squads or Allied paras. :)

    Just my 2 European cents,

    Jens

  2. CG, you should listen to the good fellas at this board. We have been reading and posting here since early 1999, so we feel like we own the board. Of course, you have every right to post what you like, but be prepared to be soundly bashed for it ;)

    I have often felt the need to post something myself to shut someones stupid mouth up, but have never done that. I suggest you follow the same principle. Do not post unless you really feel strongly about something. Political opinions are best reserved for the general forum, anyway...

    Jens

  3. Mind you, this thing happened to me last night as well. My platoon had just about surrounded a lone enemy squad but refused to open fire. The enemy squad killed a few of my men while my wussy troopers just took cover for the whole turn. Next turn, I gave all units a target order and the enemy squad evaporated in a mere seconds...

    BTS, fix it or do somefink! :D

    Jens

  4. In a battle fought last night against the AI, I had some elite SS troops, one of which was a 240mm arty spotter. This spotter had only 8 rounds of ammo. Now here's the story: After finding a really juicy target, I let the rounds fall. In just 20 secs. the spotter dropped 6 rounds on target, silencing all enemy activity. But the last two rounds just didn't fall. I waited and waited a whole minute, but appearently the spotter decided it was no use dropping the last two rounds!

    Any thought on this? Can the tac-AI cancel an ordered arty barrage, or is the 240mm just a slow reload? Anyway, I was very happy to save the rest of my precious ammo.

    Jens

  5. The Gamer's "Black Wednesday" is actually one of my old favorite boardgames. It has 2 1/2 divisions of the Red army (+ armour support) attack one regiment of the Blue Division (250th div official designation). Mind you; the initial defenders vaporated in their trenches by a prep fire lasting 3 hours, consisting of approx 12 battalions of heavy arty.

    The see-saw fighing for the village of Krasni Bor later on would probably make for a better CM scenario / operation...

    Regards,

    Jens

  6. Good point there!

    For myself, I never bought a boardgame that had 8+ complexity (apart from the famous OCS series by The Gamers). The fun comes from a balanced and flexible design, where the results are within historical possibilities rather than making all the phases and sub-phases realistic. The social part of the game is really all that matters in boardgames. You dont want to spend your few precious spare hours looking through tons of rules and charts.

    For a computer wargame this is also true, to some extent. But that was before CM. Now I think we have a game that is both ultra-realistic in its combat resolution methods and also easy to cope with.

    Or so I think, anyway smile.gif

    Jens

  7. I have just been taking a good look at the Wild Bill & The Raiders Design Headquarters pictures of the versions of PzKfw IV modeled in CM. They look just wonderful, and I am really pleased that BTS put so much work in the small but oh so important details smile.gif

    One question I would like to ask, however, is: What are the reasons of the increased penetrating power of the IVJ over the other two versions? AFAIK the gun carried is the same 75L48 and I cannot think of anything special that I have read or heard of this seemingly superiority of the IVJ. I know the difference is not large, but please enlighten me anyone!

    Cheers,

    Jens

  8. Not sure what the score was, but I've played one very interesting gave of LD against the AI.

    First I cut through his forces in town, killing his entire starting force and positioned my tanks for a showdown with his reinforcements. Turn 10 came, and guess what happened; he surrendered with his reinforcements barely on map! I was quite astounded about this, but realized that the AI cannot have known it was getting any...

    Jens

  9. Hell, almost any branch of German state were part of the final solution. An example: Deutsche Reichsbahn, the mighty german railways which transported the CC victims to their destinations was a major part of this, even if they did not directly participate in the killings. They did a major job by moving the prisoners to their camps.

    I think one has to see the difference between organizations and individuals. An individual is merely doing his or hers job, and see nothing wrong with that. As a member of W-SS, you would only do what was expected of you. If this turns out to be a crime against humanity you would not know, only hindsight can prove that.

    For a soldier to obey an order is much more easy than to refuse it, and only after the war the argument of "just following orders" proved to be not valid. It is now generally established (in some armies anyway) that you have the right to refuse orders if you find them to be criminal. For a soldier or an officer of the third reich to disobey orders was unthinkable (not counting the moustached corporal's scorched earth policy late in the war).

    We shall never forget those who died in the camps, but to put the blame on W-SS is no way to understand WHY it happened.

    Jens

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