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oddball

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Posts posted by oddball

  1. The OLD "Tab/1" perspective. The new "commander's view" no matter HOW much tinkering and/or angling one does cannot replicate it.

    Having spent several hundred hours playing CMBO,

    I find myself STILL struggling to achieve the level of excitement with CMBB that I did with its predecessor regardless of the myriad of enhancements made to the game.

    Regards, Oddball

  2. >>>If it's not I agree that the view should be >>>nearer the target/focus, as it was in CMBO.

    No, it's the viewpoint alright. It's probably somewhere around a 5-10 degree change in depression, but man it's really fouling up the view. What I don't understand at all is why when BTS originally changed this angle in the first iteration of the game, and when it was brought to their attention it was "fixed". Now, for some reason, the porked view has been reimplemented,

    detracting from both the enjoyment and the usefulness of the original.

    Regards, Oddball

  3. >>Tab+1 doesn't bother me although I can't say I >>am particularly thrilled by it.

    Michael,

    That's supposed to be the whole point to the

    Tab/1 view. It's basically just (or was...sigh) eye candy in which one could excitedly watch the situation from the "foxhole" or "tank commander's"

    perspective.

    BTS's tinkering with it serves no purpose whatsoever and the result is simply a lousy view which is not adjustable to an acceptable level using the camera angle adjustments.

    >> Views 3 and 4 are angled down too much

    This is a direct result of the above. However, as you seem not to care about the Tab/1 angling/positioning and can "live with it", I suppose you'll have manage to "live" with the

    "3" and "4" views as well.

    Me, I've decided to let it collect dust for awhile until the issue is either addressed or fixed by BTS.

    Regards,

    Oddball

  4. >>>p.s. Jesus Odd, I registered here before >>>you????

    I had to make a new account at one point, so if I've got a "stinky" number, therein lies the reason.

    This new Tab/1 view is so lousy I'm not even playin' the damn thing at this point. ISYN, it's taken away a HUGE part of the fun and immersion.

    As was stated previously by one fellow:

    "They fixed it and fixed it, until it was broke."

    What really irks me is that I've yet to see a single post from any of the BTS reps in here regarding this change. I'd certainly like to know, if given the fact that the majority or respondents to the initial post concur with my assessment that the new Tab/1 view is porked if they intend to make a very minor tweak and revert it to what it was in "CM1".

    In the interim, I'm hereby admitting to "yawning" everytime I think I might want to fire it up. Thankfully, I've got Aces High to keep me occupied until I know one way or another whether or not this is gonna be tinkered with by BTS. If not, I think I'm gonna just let it collect cobwebs and spend my time with "CM1".

    Regards,

    Oddball

    [ September 27, 2002, 08:39 PM: Message edited by: oddball ]

  5. Yeah Dogtoes. While it may seem a trivial matter, it's made a tremendous difference in how much I'm enjoying this in comparison to CM1.

    Originally posted by Dogtoes:

    Hmmmm...I'm gonna have to jump on Oddballs bandwagon on this one.

    I agree. Bring back the old view! (As if they don't have bigger fish to fry.)

    That's it...back to your conversation.

  6. Okay, the proof's in the pudding. Now bear with me on this as I've never tried uploading any pictures to the forum before:

    site1079.jpg

    Above (I hope) is a shot of a PzVG(late) taken from the ORIGINAL "Combat Mission" or "CM1" using the Tab/1 view. Note that the barrel of the main gun is showing (perhaps half the length and that

    one has a good view of the horizon relative to the local terrain.

    Now here (again, I -hope-) is a shot from "CM2"

    or "CM:BB" using the same tank model and "Tab/1" view. Note that the camera angle has changed as well as the -position- of the "camera".

    site1080.jpg

    There is less of the horizon showing, the barrel of the gun is no longer visible and the

    result is a degradation of the player's ability to view the terrain as well as he was in "CM1" and a less than impressive viewpoint as far as watching the main gun fire off towards the enemy.

    This has GOT to be fixed. It's an issue that I brought up in the first incarnation of the game when it was changed and BTS concurred and subsequently "fixed" it. While this may seem at first to some as petty, it is not.

    BTS give us back the original view and the magic

    it brought. :eek:

    Regards, Oddball

    Cactus Air Force

    Originally posted by oddball:

    Gents,

    Having had CMBB for several days now, and having had the pleasure of obsessing on CM1 since its initial release, I find that my old favorite view, the "Tab+1" has changed slightly. While this may seem at first read to be a rather piddling complaint, it has made a very big difference in the "immersion" factor one feels as you watch your tank or truppen bound about from that perspective.

    This is something that was changed in the original (denied at first by one of the BTS

    folks), but then later checked and found to have been the case, whereupon the "good" F1 view was reinstated.

    The current view from the TC commander's view; ie: Tab+1 has changed ever so slightly in CM2, and for the worse.

    I'm not sure if the view has been pulled back some and/or angled down ever so slightly, but

    IMHO it needs a "tweaking" to put it back to the

    "CM1" standard.

    Be advised this is NOT a problem with my utilization of the new camera interface, so

    keep overzealous/jingoistic lambastings to a minimum. I am and remain a fanatical lover of Battlefront and Combat Mission. smile.gif

    Regards, Oddball

    Cactus Air Force

    [ September 25, 2002, 04:32 PM: Message edited by: oddball ]

  7. Gents,

    Having had CMBB for several days now, and having had the pleasure of obsessing on CM1 since its initial release, I find that my old favorite view, the "Tab+1" has changed slightly. While this may seem at first read to be a rather piddling complaint, it has made a very big difference in the "immersion" factor one feels as you watch your tank or truppen bound about from that perspective.

    This is something that was changed in the original (denied at first by one of the BTS

    folks), but then later checked and found to have been the case, whereupon the "good" F1 view was reinstated.

    The current view from the TC commander's view; ie: Tab+1 has changed ever so slightly in CM2, and for the worse.

    I'm not sure if the view has been pulled back some and/or angled down ever so slightly, but

    IMHO it needs a "tweaking" to put it back to the

    "CM1" standard.

    Be advised this is NOT a problem with my utilization of the new camera interface, so

    keep overzealous/jingoistic lambastings to a minimum. I am and remain a fanatical lover of Battlefront and Combat Mission. smile.gif

    Regards, Oddball

    Cactus Air Force

  8. >>How bout an occasional "update" (maybe just a few a week) on CM2.

    Great idea, Jack. I'm up for -anything-

    at all that's new over there. I used to look at it as one would a newspaper. ie: grab it everyday and sweep over it.

    I know for a fact it was a MAJOR contributor to Combat Mission itself, since

    as we're all aware the Big Time site's

    info is well...to be honest...tired.

    The forum is great, though it's become

    quite unweildy due to the tremendous

    success of CM, but beyond that, there's

    really nothing here that's new and

    intrguing.

  9. Odd, Stop Suckin Up

    Muhahahaha!!!

    You sir, are a cur, and I refuse to

    dignify this slight with a response.

    Oh...nevermind, I just did. <G>

    What? Oh..no...I didn't call Sturm

    yet, but I will this evening...if only

    to yank his chain about what a truly

    awesome, ground-breaking, fascinating,

    phenomenal, superior masterpiece

    Combat Misson is. (smooch, smooch) <G>

  10. >>Hmmm...I don't think I can ignore my >>public though....So I tell you >>what...Prepare yourselves for the:>>

    >>BIG ASSED UPDATE NUMBER 2!!!

    Sounds awesome, Matt!

    CMHQ _REMAINS_ at the top of my

    list for keeping abreast of

    "Combat Mission" and IMHO, the

    great success that the game has

    achieved is in no small part, a

    direct result of your tireless

    efforts and enthusiasm.

    My sincere compliments on a

    job WELL DONE and my thanks for

    all the time and work you've

    put into it.

    May your collaboration with

    the BTS team be a long and

    prosperous one, sir! <S>

    Best regards,

    Oddball <CAF>

  11. Guys,

    I just gotta get this off my chest.

    Up until the past two or three months,

    my daily routine ALWAYS included

    hitting both the CMHQ site and

    the BTS CM forum. Maybe I don't

    "have a life", but each day I'd fire

    up my browser enthusiastically to

    catch up on the latest news and

    postings.

    Sadly, hitting the Combat Mission

    HQ site has become...well...sad.

    Now before anyone jumps on me

    for saying this, I can honestly say

    that the CMHQ site was the ONLY

    URL I ever hit on a daily basis in

    my ten years of ridin' the waves of

    'the net'. As well, I know Mad Matt

    is now a member of the CM team and

    has other responsibilities.

    But I look at it as the "sister

    site" to the BTS site.

    In the "old days" one could shoot

    over to CMHQ, get the latest "news"

    on the game or on graphics mods,

    sound mods, etc, and then hop

    anxiously over to the BTS site to

    see the fan base's input on anything

    new that was posted in there.

    These days...well...you know...

    My humble opinion is that CMHQ is

    and can remain an IMPORTANT asset to

    BTS insofar as it maintains a "freshness"

    to itself.

    It's a treasure that shouldn't be

    allowed to stagnate.

    Okay, I'm off the soap box and back

    into my usual "lurk" mode. smile.gif

    Regards,

    Oddball <CAF>

  12. >> Does this mean that Oddball gets all the >>leaf-blowers, air-compressors, and power->>washers?

    Muhahahahah!!

    ... I am afraid comrade that unless

    they have wheels attached that your

    foot-truppen will have to lug them

    about. My panzer crews are MUCH too

    busy honing their skills and looting

    the locals of their vino to assume

    further responsibilities.

    Now, would you please be so kind

    as to pass me the Grey Poupon? smile.gif

    Yours In Axis Domination,

    Oddball

  13. I didnt get from our pathetic loser Axis opponents, is who is the Player A, and Player B. But I am making an arbitrary decision that Player A will be Oddball.

    My Dear Vermin,

    My Supreme Commander, in a most

    magnanimous gesture has already

    decided that I command Der Fuehrer's

    panzers in this, our first glorious

    foray into the Norman countryside. smile.gif

    And let me tell you Oddballs, Chrisl, you are going to be on you like white on rice. Prepare to die.

    ...Oddball sighs heavily and ponders

    his field ration of 1/2 scoop of

    beef fried rice , brown and heavily

    watered,and struggles to

    find the philosophical significance

    of this taunt. <ggggg>

    Regards,

    Oddball <CAF>

  14. B) Start asap, and put the game on hold on wednesday 2nd-until the following Monday

    Hi Foobar,

    I'll go with "B". This'll give

    us a chance to at least see the

    units we've got and to have a gander

    at the map and formulate our plans

    prior to actually beginning.

    As well, it gives you the opportunity

    to participate fully. Given the fact

    you fellows have not yet had the opportunity

    to see cooperative play yet, I'd hate

    to see this first glimpse tarnished

    by the inability of anyone to participate

    fully.

    Regards,

    Oddball <Cactus Air Force>

  15. Originally posted by Rookie:

    [QB]I'm afraid Odd is all tuckered out and in bed, but he can be reached at cholmes2 at mediaone.net (replace AT with @ of course).

    Don't worry, he can thank me later. And don't let him near any armor assets, whatever you do :D

    Rookie! Hey, thanks for fillin' in

    for me while I was noddin' out. It's

    0400 and I'm goin' back to bed shortly

    to catch another hour's sleep before

    gettin' up for work.

    However, I couldn't resist firin' up

    my box and seeing how this thread was

    progressing. <G>

    In return for your kindly assistance

    for filling in for me while I was

    goldbricking, perhas I'll send you

    the movie turns so you can watch my

    err...progress during the battle. <G>

    Regards,

    Oddball <CAF>

  16. Originally posted by *Captain Foobar*:

    [QB]It is a vision that will be realised, as soon as I get 3 VOLUNTEERS.. come on people, lets GO

    Captain Foobar. I'm a "wargamer-lite", not

    a grognard like yourself. However, shold

    you NOT be able to find among the previsouly

    whning hordes WISHIHG Co-Op was availlable,

    I'll be happy to join in.

    It could be done with jus three players

    as well, shortening the turnaround time

    as the "enemy" player would be running

    the whole ball of wax on his side.

    I like your idea of limited comms

    as well. This'll simulate problems

    encountered when trying to coordinate

    separate commands in the field.

    I'll keep track of this thread for

    the next couple of days and see if you

    get your three other volunteers. If not,

    then I'll hop in myself to fill a slot.

    Regards,

    Oddball <CAF>

  17. Originally posted by Radar:

    [QB]Cool Oddball, I was just wondering if it would work and you confirmed it(I was boobering with when to send it too). Outstanding

    Radar,

    Let the disbelievers wallow about in

    their ignorance, I say. Whilst in the interim, men of letters such as we,

    bask in the glory of knowing that WE

    can engage in CO-OP play to our heart's

    content. smile.gif

    We used a variation on this idea several

    years ago to play the old SSI classic:

    "War In Russia" with four of us

    involved. It was clunky, but most

    assuredly do-able despite what

    the naysayers in here may say. smile.gif

    Regards,

    Oddball <CAF>

  18. Originally posted by Stixx:

    [QB]You definetley got your name right there

    Stixx,

    I'm dead serious, dude. I've PLAYED

    it this way previously with two other

    guys in here; Bullethead and Rookie.

    If you guys don't want to take advantage

    of it, I really couldn't care less.

    However, the fact remains that

    COOPERATIVE MODE -IS- workable with

    the current CM engine when the

    instructions I posted previously are

    followed.

    You guys that want to play in this

    fashion are missing the boat entirely

    if you think my post was in jest.

    Regards,

    Oddball <CAF>

  19. Originally posted by Gyrene:

    [QB]A cooperative mode would be great,

    Guys,

    It already IS possible to play CM in a cooperative mode, using a combination of

    the "Alt-S" command prior to hitting the

    "Go" button and "cc"-ing turns to all

    players involved.

    If players "A" and "B" are both playing

    against player "C"...

    "A" selects the setup phase, and sends it

    to "B". "B" then places his half of the

    units during the deployment phase, and

    DOES NOT hit the "Go" button; rather, he

    selects "Alt-S" and sends the still incomplete setup phase file to his partner,

    "B".

    "B" then inputs his deployment orders

    and hits "Go", sending the file to their

    opponent, "A".

    After "A" has done his stuff, he sends

    the file to BOTH his opponents and the process continues throughout.

    As long as the first guy on the

    cooperative team always uses the "Alt-S"

    option, everyone gets to input their

    orders, AND watch the resultant movie.

    This works, I've done it.

    Please..don't thank me.

    Regards,

    Odd <CAFR>

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