Stryker
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Posts posted by Stryker
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Learn something new all time, thanks.
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It appears that to use the inherit MG in a US halftrack you need passengers to man it? Maybe I'm missing something, but I always thought a halftrack had a driver and machinegunner?
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Count me in. Long time away, but back with this release. Not quite as prolific as some of you in the posting department though...
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Wow there are some old-timers in this thread. I haven't been back here much after Shock Force. Never could get into it. I'm assuming this thread indicates were finally getting back to WWII. Fine by me.
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Ok, well I'm much better off now. Apparently when I switched it to 2x awhile back I didn't change the anti-aliasing to "Override any application setting". Doing this made the difference and has now gotten rid of the cascading graphics problem. I can see the sky as well.
Overall, my performance is playable, I can zoom the camera around pretty fast. But when I have an infantry unit selected is when the performance gets choppy. When I have vehicles selected it's fine.
Stikkypixie, thanks for the reminder about the 2x anti-aliasing trick.
Same here. It now works for me on 182.50 drivers, Vista32. Had to reduce to 1024x768 to get playable framerates, but I can at least play now.
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We have always said that we will be turning our attention back to WWII very soon, and when we do, and you see what we can do with the CMx2 engine in that setting, I think you will be pleased that you have stayed with us all this time.
Madmatt
Be careful, "very soon" is a very relative term... and some of us are extremly ready to get back to WWII.
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pele - I think it is safe to say ALL 8800's have similar (probabaly exact same) performance issues. If you crank the settings down low enough you can get "decent" fps, 30+.
Also, some people are ok with lower quality settings and/or less than 20fps. That's where I think the "red herring" lies.
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Charles is the only one I've heard so far that gets good performance on an 8800.
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Vista32 Business
2GB RAM
8800GTS driver v. 162.22
1920x1200 resolution
Core 2 6700 @ 2.66 GHz
nVidia Control panel options are at the DEFAULT
OPTIONS:
Vert sync OFF
3D Model Quality: Best
3D Texture Quality: Best
Anti Alias: On
High Priority: ON
Using FRAPS:
Battle: Al Hawl
On start of battle I scroll around and get 8-20FPS with some lag at times. Mouse is somewhat slow and mushy. Lowering resolution to 1024x768 has little impact on FPS.
*Note that shadows are OFF because they make infantry in certain terrain invisible and are non-existent anyway. (As of 1.02 & 162.22, I updated both at the same time)
[ August 24, 2007, 05:28 PM: Message edited by: Stryker ]
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metalbrew - you only used the BTR's! Was this on your first play of the scenario? I used my infantry to flush out the enemy, but took a fair amout of casualties in the process.Originally posted by metalbrew:It might be interesting to note that I finished Louch's excellent Chechnya village attack scenario with only the BTRs. I lost 1 BTR in the process.
I agree it was an excellent scenario.
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I don't agree with the very low Gamespot score either, but why immediately assume the reviewer has only played non-Wargames?Originally posted by TREAD_HEAD:4.5? at Gamespot? I think if you look at what is top rated at Gamespot, it is pretty clear that graphics, sound and easy learning curve always do well (although, CMx1 series did very well...). Many of the good wargames that I really like to play don't fall into that category. For a gamer who has only been exposed to the likes of CivIV as a wargame, I can see that CMSF would not be that fun.
Not sure what "category" of wargames you are playing, but here's a quick check of some other Gamespot reviews:
8.4 Matrix Games: Battles in Normandy
7.0 ArmA
9.1 CM:BB
8.4 CM:AK
8.4 Gary Grigsby's: World at War
7.8 ToW
9.1 Close Combat
7.2 Strategic Command
4.5 CM:SF
edit: after waiting YEARS for computer 3rd Reich, I thought it was a huge failure (IMO). Nice job on getting $80 for it.
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I'm now having this same problem after some upgrades. Turning shadows off worked.
Since I upgraded my Vista32 nVidia 8800GTS driver to the latest version 162.22 (from 158.45) and CMSF to 1.02 at the same time it could have been caused by either one - or a combination of both...
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Steve,Originally posted by The DesertFox:</font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:
However, we are now starting to get reports that the old CMx1 games area also having problems with the 8800.
Steve
don´t know if this helps, but I have zero problems with CMx1 AK/BB/BO on my machine. Also not a single problem with other OpenGL games.
CM:SF however is running...uhm...imperfect to say the least.
Specs are:
Vista Ultimate 32 bit
Core2Duo@3Ghz
4 GB DDR2-800
NVIDIA 8800 GTS 640MB
NVIDIA 162.22 Forceware
Hope you guys can patch this up to a workable state.
cheers </font>
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Decent overall review. It's obvious it's based on more than a short playthrough and he really gets it. However, I don't agree with the low rating, but this comment was dead on in my opinion:
"Artificial intelligence is largely missing in action, scenarios feel gimmicky and prearranged, and just about everything seems rough and unfinished."
I agree, at least he stressed the potential of the game.
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Well said. As it stands now each position is defended to the death. Feels more like fighting WWII Japanese dug-in caves, than a fluid tactical battlefield. Maybe there's more going on behind the scenes (like vanishing guys) that make this not true, but it sure feels that way.Originally posted by Sirocco:Rallying units added a certain subtlety to the defence, IMHO. And some uncertainty for the attacker in the sense that lines could be reformed, even if it was in an ad hoc and temporary fashion.
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Then what exactly is the vanishing an abstraction of?Originally posted by Steiner14:Vanishing as abstraction imo is more realistic, because nobody runs away in reality.
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Good catch. It's interesting that certain things (like this) have been abstracted, while other things (like modeling every bullet and ricochet) are not. Not sure, but it seems almost backwards to me... :confused:
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Too funny...Originally posted by Joe Shaw:Who are you and what have you done with Grog Dorosh?
Joe
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The "cinematics" of CMx1 was a key reason I loved the game. If technically possible, I'd love to see a replay option added for RT in SF. As it stands now, I miss more of the ground level action then I'd like during RT.
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This forum is so unique. I've seen it all. Trash someone that trashes CMx2 by trashing CMx1.Originally posted by Prince of Eckmühl:...It was simplistic in the extreme, an animated, ww2 miniatures game, and nothing more. At it's core, and at it's best, a couple of weapons systems would hurl ordnance down-range at each other, tank vs tank, or whatever. But, that's all it was. And there were sets of miniatures rules that had provided gamers with the same experience for decades before its inception.
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Using the previous version, 158.45. I'm not using the affinity trick or changing the process priority either. I am running the game as adminstrator though.Originally posted by molotov_billy:What video drivers do you use?
edit: I noticed the OP said it crashed after the orders phase. I'm playing RT, so maybe that's the difference.
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I have a similar setup:
Core2 6700 @2.66GHz, 2GB RAM
Vista32
8800GTS
1920x1200
No crashes and ok FPS. So keep trying, you may find the issue.
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You can work-around the TacAI if you pay close attention and micro-manage the battlefield. However, you might want to the think of the "Static Insurgent Statues" as Japenese in caves during WWII. You have to blast them out to the last man. Very bloody.Originally posted by Deathsai:Seems like they should have renamed this game "Combat Mission: Braindead Americans vs. Static Insurgent Statues." That is the only mode of gameplay I've seen so far.
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From my point of view, the TacAI is "smart" enough to fight back from static positions. It will shoot and hurt you if you don't use good tactics. I've been defeated more than once, and had a ton of fun. However, each battle I've played has been more like fighting the Japanese dug into caves. Each defensive position is static and defended to the last man. Pound with artillery, supressing fire, assault position and kill everyone inside. I have not experienced the feeling of "pushing" the enemy back, just destroying completely.
Again, the game is fun and I recommend it, but I feel the TacAI could use some help.
Please BFC, fix this problem soon !!!
in Combat Mission Battle for Normandy
Posted
Well this explains the random artillery shells in my last game. 2 random shells right in the middle of 2 of my platoons. Not a pretty site...