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Pieter Soldaat

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Posts posted by Pieter Soldaat

  1. After I installed V1.11 I noticed that my vehicles performed strange and very unwanted dances and turns at every point I clicked to create a route. At such a point they stopped, the crew started observing and the vehicles made a full 360 turn and sometimes retraced their previous route and then came back again. I tried to include an attachement with a saved game that contains the strange bug but it is refused because it is a game file (.bts). Any idea how to solve this?

    Regards, Pieter.

  2. Hello,

    After a few tests, I live under the impression that the reactiontimes for gunners are not correctly modelled. Tanks (or infantery) suddenly appearing at full speed from behind a cover (being a row of houses or forest) and dashing for the next cover are often hit by enemy gun fire.

    IMO this is not correct because the human operator of the gun has to react himself (1-2 sec, has to lay the gun, (even when the gun is allready pointing in the right direction (gun rotation is allready modelled)), and has to aim a distance in front of the moving target, which is difficult. All of these actions take a few seconds that should give a change to a fast moving target that is only shortly visible.

    I wonder if anyone knows more on this subject and how it is modelled.

    greets,

    Pieter.

  3. Apart from the above allready mentioned map copy/paste function I would like to see an adaptable road- 'icon', so that you could the angle or curve of the road. In that way you could draw straight roads in any angle. Maybe 30-degree anle road-icons would allready solve a lot of topographical problems.

    Third, I would like to have something that would 'connect' several heights together so that you could really get a rolling hill or instead of the cascade it is now. This prevents tanks hiding behind a 'step' on the middle of a hill where in reality it is a straight line from the bottom of the hill to the top with nothing to hide in between.

    Last; I would like to see shadows so that you could follow terraincontours more easily.

    Greets,

    Pieter.

  4. Hoi, Ik kom ook uit NL. (Hai, I'm also from Holland (translated for the rest of the world)). I'm still in the army. I really like the game and follow the discussions now for a year or so. I'm impressed by the professionalism of a lot of discussions and draw a lot of good ideas from them.

  5. Hi Sarge,

    Read your posting.I disagree with you allthough I do agree with you on the other hand. Some postings ago named 'Kill info' I asked for more information of how a kill could occur. This is mostly because I want to examine the factors that influended the kill. This is because I want to learn from an engement.

    Furthermore I would like to know the 'combat-results-table'. This is to know how the chances are of winning or losing a tank.

    I realize that providing this information gives the player more info than a commander had in reality. But still I want to learn. It might just be possible in CM-2 to build a feature that gives a total replay of the battle and that only then all the information is provided and not before. This helps to evaluate the battle that was played.

    It also gives you more knowledge of the specific qualities of the used vehicles or squads.

    Hope Steve or Fionn will react.

  6. Good Morning, it's getting light here again. I'm from Holland.

    Why did I post this question? I actually want to see what factors were of influence to the actual kill or miss. More over, I want to see how good an 88 is at long distances compared to a 75 of a sherman and how the chances are on killing eachother and why. I'd like to have something like the 'combatresultstable' so I can see how lucky I am when I survive a hit.

    The info is in the computer so it must be possible to get it out. Maybe an extra hotkey?

  7. Ever when I kill a tank or get killed I'd like to know how it happened. I get some information on screen but I would like to know more, like: angle of attack, slope of the armor, armor-penetration, endvelocity of the bullet, chances of a penetration in that condition compared to the outcome of the random-generator of the computer.

    Who agrees? and is it an option to build in CM1 or CM2?

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