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PanzerShark

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Everything posted by PanzerShark

  1. I understand that creating a beachassault in CM is hard to create (as ya said, lotsa extra programming and models needed). I don't even think, like you guys, that this extra time needed to create this scenario is actually worth it. But i can't really understand why everybody who answered my questions actually think a beachassault sucks? I don't wanna be a pain, but take one great turn-based strategy game, let's call it "Western Front", and take a developer, let's call it Talonsoft. Mix the 2 and what do ya get? A great beachassault-scenario, which was real fun to play, despite many losses when played as Allies...but is was FUN. Also, if the movie "Saving private Ryan" rings a bell......what was the best part of the movie? The Tiger being blown up by the Mustang? The mg42 in the Meadow? No my friends, it was the the assault at the start of the movie, "But PanzerShark...didn't there die lotsa people wave after wave?" "Yes they did, but it was the best part wasn't it?". I, as already stated, know it's lotsa work to create this scenario and giving enough (not too many) units to each site is a hard task, But don't gimme the "it's not fun"-excuse since lotsa people died. Lotsa people died in the "Battle of Britain", wave after wave of planes crashed, exploded, caught fire. But that didn't stop developers to create games like: Jane's WW2 Fighters, European Air War and so on. Rest my case (it's not meant as an attack or anything, it's just that the entire "mowing down-wave after wave-discussion" got me 4 e-mails so far from people saying i'm a psycho since i like to kill people. Calm down chickens (using a anonymous mailer) we won't speak German suddenly if ya lose the game....cause it's a game...geddit....GAME)
  2. Thx guys for the replies, my life has meaning again And Moon, seeing yer men die in the first seconds of the assault isn't much fun, i undertsand. But when i'm starting a campaign it's, in my opinion,more fun to start at the beginning of it, then after a real big battle. Ofcourse it would be a difficult scenario to create (how many men on each site to make this a playable scenario, for example)but it would be nice. Hey maybe with the editor, right? Thx again. (can't wait for the pics)
  3. Hi there, got some questions for ya. 1) I noticed the game beginning in Normandy '44. So will there be an Omaha-beach-type-scenario, or has the landing already taken place and is it my duty to move inland (or stop it when Axis). Hope the first. 2) When i create my own map, will this/these be (a) huge file/files. Or is it possible that it will only be some kb (so it can be mailed easily to one and another). Will home-baked-maps appear on this site? If so will they be reviewed (with shots and story)? 3) Could ya guys post some 3d-accelerated screenshots of a finished tank/inf.squad, so i can actually see the game in all it's glory (the other pics aren't accelerated and the movies are to blurry for me to actually say "Geez, that KönigsTiger certainly looks like it could actually do something to me") 4) Ya guys work with a tile-system. Does this mean my mg-squad won't have LOS when behind a tree since this tree takes up the tile in front of them? This would be rather weird since a mg-squad should be able to crawl under a tree and have LOS. Also if a tile is full, the enemy will immediately know you won't surprise-attack from there since ya don't have LOS. So how does this work? 5) I believe the trees are 2d-bitmpas. Will they rotate when i do, or are they stationary and do not rotate since they're made of more than 1 bitmap? These are the questions i worry about, if ya can positively answer them (and telling the truth ofcourse ) you can expect my pre-order today. Keep up the good work. PanzerShark [This message has been edited by PanzerShark (edited 05-20-99).] [This message has been edited by PanzerShark (edited 05-20-99).]
  4. Thx for replying guys. I'm thinking about pre-ordering 'cause (although i sounded negative) there are lotsa things this game incorporates that i was looking for in a game for a long long time. But (and i hate to ask this) do ya have an estimated release date ? I don't wanna push ya lot since you should take all the time ya need to finish this product but i like to know when i pre-order when i can expect it to roll in my mailbox. Ofcourse giving a correct or specific date is impossible, could ya give it to me in weeks or even months? Thx again....keep up the good work (nice soundeffects to btw
  5. Hi there some days ago i noticed this game and i think it's the bees knees. There are some things i like to know though. - Compared to other games this one is pretty expensive (especially since i'm from Holland) Why? - I don't mind pre-order but i did this once and what happened was that my money was taken in 2 days and the game wasn't availible for 5 months....how are you guys going to do this? Is my money taken when ya sent the game or also in advance? - The mg42 (think it was one)looked kinda weird are the weapon models being souped-up? - Is there going to be a sharper movie of the game since i can't tell whether or not the models are actually detailed or just a blur of colors. - Is the smoke (explosions/firing) being bettered? Looks kinda strange right now. - Is it possible to hide in buildings? This post may sound negative. Sorry bout that...i have just seen to many WW2 games under construction which turned out to be total crap. I wish ya guys (and girls?) all the programming-best to make this the WW2-game \ of all time. Good Luck
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