I understand that creating a beachassault in CM is hard to create (as ya said, lotsa extra programming and models needed). I don't even think, like you guys, that this extra time needed to create this scenario is actually worth it. But i can't really understand why everybody who answered my questions actually think a beachassault sucks? I don't wanna be a pain, but take one great turn-based strategy game, let's call it "Western Front", and take a developer, let's call it Talonsoft. Mix the 2 and what do ya get? A great beachassault-scenario, which was real fun to play, despite many losses when played as Allies...but is was FUN.
Also, if the movie "Saving private Ryan" rings a bell......what was the best part of the movie? The Tiger being blown up by the Mustang? The mg42 in the Meadow? No my friends, it was the the assault at the start of the movie, "But PanzerShark...didn't there die lotsa people wave after wave?" "Yes they did, but it was the best part wasn't it?".
I, as already stated, know it's lotsa work to create this scenario and giving enough (not too many) units to each site is a hard task, But don't gimme the "it's not fun"-excuse since lotsa people died. Lotsa people died in the "Battle of Britain", wave after wave of planes crashed, exploded, caught fire. But that didn't stop developers to create games like: Jane's WW2 Fighters, European Air War and so on.
Rest my case (it's not meant as an attack or anything, it's just that the entire "mowing down-wave after wave-discussion" got me 4 e-mails so far from people saying i'm a psycho since i like to kill people. Calm down chickens (using a anonymous mailer) we won't speak German suddenly if ya lose the game....cause it's a game...geddit....GAME)