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NCrawler

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Posts posted by NCrawler

  1. For those interested in the uncompleted CMAK sound mod. You can get it from here: http://rapidshare.com/files/65371050/CMAK_Sound_Mod.zip

    This is stored on my premium rapidshare account so it should be there for a while. Just note that I never did finish this mod so some of the sound fx may not be the best quality. I can assure you however that there are no 'clicks' at the end of the sounds... smile.gif

    BTW, to the guy that was talking about the 'clicks' in the sounds: this was most likely caused by the conversion to/from .wav to .mp3. I tried to tell people years ago that converting your sounds to .mp3 to save space was a bad idea. I've always released my mods as uncompressed .wavs so if you find any of mine stored as .mp3s then someone else did that...

  2. Sometime this week I should be finished with the weapon sound fx for my new sound mod. I need like 5 or 6 people that would be willing to test them for me and make suggestions for changes/improvements. If you would like to help, please send me an email to jjohnson@sherwoodpolice.org and I will send them to you when I finish. I will also be updating explosions, vehicles, etc. and will send them also when I finish them. Thanks...

  3. Originally posted by istari:

    Hi all,

    Looking for some help. I recently picked up "German Automatic Weapons of World War 2" by Robert Bruce, and found it an excellent resource. He uses reenactors to walk through each of the major automatic weapons from the perspective of the individual soldier, adding a layer of detail I haven't found before in other books. Highly recommended.

    Now I've heard that the author, Robert Bruce, also wrote a book called "US Automatic Weapons of World War 2", using a similar approach. Unfortunately, searches on-line keep drawing a blank - Amazon and other on-line booksellers don't have it.

    Any ideas from the WWII grognards here on where I might search to find a copy?

    Thanks much!

    Chris

    You could check www.abebooks.com
  4. Originally posted by Sequoia:

    From a post by Brizza

    "After listening to the WAVs, I reckon:

    70000+ = British

    There are some thick British accents in there. That "Bloody British Weaponry" file, again has a British accent. These are unlikely to be from either South African, Australia or New Zealand

    80000+ = Australian

    Not a strong Australian accent, but most of them are suitably nasal enough to be Australian.

    81800 has "strewth" in it = good Aussie slang

    100000+ = New Zealand

    Most of files here sound like the stuff I hear on local TV, a softer accent.

    In all these groupings there are some that don't sound like they belong, but in general the files fit the groupings I've given

    I couldn't find the South Africans or anything convincingly South African. The same with the Canadians.

    Disclaimer: South African born, living in New Zealand. Not known for my musical ability (i.e. tone deaf) "

    Once again, thank you. LOL, the only accent that I can hear with any degree of accuracy is Northern and Southern US accents. That ear-grating Yankee accent is hard to miss! smile.gif
  5. Well, since I have posted both the CMAK and CMBB updated sound maps, here is the latest CMBO map as well:

    00000128=Selection bloop

    00000129=End battle song - Taps

    00000131=Medium/heavy tank movement

    00000132=Panther movement

    00000133=Tank idle

    00000134=Heavy tank movement

    00000135=Wheeled vehicle movement

    00000136=Light tank/HT movement

    00000137=Wheeled armor movement

    00000150-00000153=Click

    00000160-00000162=House explosion/collapse

    00000170=Drumbeat

    00000171=Quit game explosion

    00000200-00000202=Small explosions

    00000209-00000213=Medium explosions

    00000219-00000221=Large explosions

    00000228-00000231=Very large explosions

    00000300=Fire

    00000311-00000312=Vehicle abandoned

    00000320-00000323=Large caliber ricochets

    00000330=Armor penetration

    00000400=Pistol

    00000401-00000405=Rifle

    00000410=Sniper rifle

    00000420-00000421=Vickers MG

    00000430-00000431=.50 cal MG

    00000435=BAR

    00000440-00000442=MG42 HMG

    00000445-00000446=MG42 LMG

    00000450-00000451=MP44

    00000460-00000462=SMG

    00000470-00000473=CMG/BMG/AAMG

    00000500-00000510=Scream

    00000600=Tank main gun/Inf gun/AT gun, 37mm

    00000601=Tank main gun/Inf gun/AT gun, 50-57mm

    00000602=Tank main gun/Inf gun/AT gun, 75mm

    00000603=Tank main gun/Inf gun/AT gun, 75L-76

    00000604=Tank main gun/Inf gun/AT gun, 75LL

    00000605=Tank main gun/Inf gun/AT gun, 88L-90

    00000606=Tank main gun/Inf gun/AT gun, 88LL

    00000607=Tank main gun/Inf gun/AT gun, 105

    00000608=Tank main gun/Inf gun/AT gun, 128L

    00000609=Tank main gun/Inf gun/AT gun, 150-155

    00000610=20mm Flak

    00000611=40mm Flak

    00000612=Flamethrower

    00000620=Rocket artillery incoming

    00000621-00000622=Large artillery incoming

    00000623-00000625=Medium artillery incoming

    00000626-00000627=Small artillery incoming

    00000650=Mortar

    00000651=Bazooka/Panzerschreck

    00000700=Vehicle bogged

    00000701=Hatch open

    00000702=Hatch close

    00000710-00000711=Small caliber ricochets

    00000800=Aircraft, Fly by

    00000801=Aircraft, MG

    00000802=Aircraft, Cannon

    00000803=Aircraft, Bomb

    00000804=Aircraft, Rocket

    00000900-00000905=Close quarters combat

    00001000-00001147=American voices

    00002000-00002142=German voices

    00003000-00003142=Polish voices

    00004000-00004144=French voices

    00005000-00005007=Background weather SFX

    00005010=Opening video music

    00006000-00006144=British/Canadian voices

  6. I've updated my sound map for CMBB. It is pretty spot-on except for the voice mappings. Since English is my primary language and I only know a small amount of German, the voice mappings are spotty. If you know what the voice mappings are, please let me know so that I can update this list. Here it is:

    00000128=Selection bloop

    00000129=End battle song - Taps

    00000131=Medium/heavy tank movement

    00000132=Panther movement

    00000133=Tank idle

    00000134=Heavy tank movement

    00000135=Wheeled vehicle movement

    00000136=Light tank/HT movement

    00000137=Wheeled armor movement

    00000150-00000153=Click

    00000160-00000162=House explosion/collapse

    00000170=Drumbeat

    00000171=Quit game explosion

    00000190=Radio squelch

    00000200-00000202=Small explosion

    00000209-00000213=Medium explosion

    00000219-00000221=Large explosion

    00000228-00000231=Very large explosion

    00000290-00000291=Small arms strike armor

    00000292-00000297=Large gun strike armor

    00000300=Fire

    00000311-00000312=Vehicle abandoned

    00000320-00000323=Large caliber ricochets

    00000331=Molotov

    00000334-00000339=MP40 SMG

    00000350-00000355=SG43 MMG

    00000360-00000366=Allied CMG/BMG/AAMG

    00000375-00000378=Allied pistol

    00000380-00000385=PPSh SMG

    00000390-00000397=Maxim MG

    00000398-00000400=Axis pistol

    00000401-00000408=Rifle

    00000410=AT Rifle - Small caliber

    00000411=Sniper rifle

    00000412=AT Rifle - Large caliber

    00000420-00000426=DP LMG

    00000430-00000432=15mm HMG

    00000435-00000442=MG42 LMG

    00000445-00000448=MG42 HMG

    00000450-00000454=MP44

    00000455-00000457=Axis armored car MG

    00000470-00000475=Axis CMG/BMG/AAMG

    00000480-00000483=MG34 HMG

    00000485-00000492=MG34 LMG

    00000500-00000523=Scream

    00000600=Tank main gun/Inf gun/AT gun, 37mm

    00000601=Tank main gun/Inf gun/AT gun, 50-57mm

    00000602=Tank main gun/Inf gun/AT gun, 75mm

    00000603=Tank main gun/Inf gun/AT gun, 75L-76

    00000604=Tank main gun/Inf gun/AT gun, 75LL

    00000605=Tank main gun/Inf gun/AT gun, 88L-90

    00000606=Tank main gun/Inf gun/AT gun, 88LL

    00000607=Tank main gun/Inf gun/AT gun, 105

    00000608=Tank main gun/Inf gun/AT gun, 128L

    00000609=Tank main gun/Inf gun/AT gun, 150-155

    00000610=20mm Flak

    00000611=40mm Flak

    00000612=Flamethrower

    00000620=Rocket artillery incoming

    00000621-00000622=Large artillery incoming

    00000623-00000625=Medium artillery incoming

    00000626-00000627=Small artillery incoming

    00000650=Mortar

    00000651=Panzerschreck

    00000652=Rifle Grenade

    00000653=Ampulomet

    00000700=Vehicle bogged

    00000701=Hatch open

    00000702=Hatch close

    00000710-00000711=Small caliber ricochets

    00000800=Aircraft, Fly by

    00000801=Aircraft, MG

    00000802=Aircraft, Cannon

    00000803=Aircraft, Bomb

    00000804=Aircraft, Rocket

    00000900-00000904=Close quarters combat

    00001000-00001002=Impact, Small Caliber, Single, Ground

    00001010-00001012=Impact, Small Caliber, Double, Ground

    00001020-00001022=Impact, Small Caliber, Triple, Ground

    00001030-00001032=Impact, Small Caliber, Multiple, Ground

    00001100-00001102=Impact, Small Caliber, Single, Metal

    00001110-00001112=Impact, Small Caliber, Double, Metal

    00001120-00001122=Impact, Small Caliber, Triple, Metal

    00001130-00001132=Impact, Small Caliber, Multiple, Metal

    00001200-00001202=Impact, Small Caliber, Single, Ruins/House

    00001210-00001212=Impact, Small Caliber, Double, Ruins/House

    00001220-00001222=Impact, Small Caliber, Triple, Ruins/House

    00001230-00001232=Impact, Small Caliber, Multiple, Ruins/House

    00001300-00001302=Impact, Small Caliber, Single, Woods?

    00001310-00001312=Impact, Small Caliber, Double, Woods?

    00001320-00001322=Impact, Small Caliber, Triple, Woods?

    00001330-00001332=Impact, Small Caliber, Multiple, Woods?

    00001400-00001402=Impact, Large Caliber, Single, Ground

    00001410-00001412=Impact, Large Caliber, Double, Ground

    00001420-00001422=Impact, Large Caliber, Triple, Ground

    00001430-00001432=Impact, Large Caliber, Multiple, Ground

    00001500-00001502=Impact, Large Caliber, Single, Water

    00001510-00001512=Impact, Large Caliber, Double, Water

    00001520-00001522=Impact, Large Caliber, Triple, Water

    00001530-00001532=Impact, Large Caliber, Multiple, Water

    00001600-00001602=Impact, Large Caliber, Single, Ruins/House

    00001610-00001612=Impact, Large Caliber, Double, Ruins/House

    00001620-00001622=Impact, Large Caliber, Triple, Ruins/House

    00001630-00001632=Impact, Large Caliber, Multiple, Ruins/House

    00005000-00005007=Background weather SFX

    00005010=Opening video music

    00030000+=German Voices

    00040000+=Finnish Voices

    00050000+=Hungarian Voices

    00060000+=Italian Voices

    00070000+=Romanian Voices

    00080000+=Russian Voices

    00090000+=Polish Voices

    Edit: Updated the voice mappings thanks to Sequoia

    [ September 25, 2006, 12:10 PM: Message edited by: NCrawler ]

  7. Listed below is a comprehensive sound map for CMAK. There are a few that I have not determined yet. They are marked with <-- next to the description. If you know what the sound refers to, please let me know so that I can update the list. The easiest way to determine what a sound refers to is to make a backup copy of the .wav, and drop in a replacement. I use a DTMF signal .wav file and then listen in-game for the sound that I dropped in. If you want to try this method out but do not know how to create a DTMF wave file, send me an email and I will send you some test files that I use. Here's the list:

    00000128=Selection bloop

    00000129=End battle song - Taps

    00000131=Medium/Heavy tank movement

    00000132=Panther movement

    00000133=Wheeled vehicle/HT/Light tank idle

    00000134=Heavy tank movement

    00000135=Wheeled vehicle movement

    00000136=Light tank/HT movement

    00000137=Wheeled armor movement

    00000150-00000153=Click

    00000160-00000162=House explosion/collapse

    00000170=Drumbeat

    00000171=Quit game explosion

    00000190=Radio squelch

    00000200-00000202=Small explosion

    00000209-00000213=Medium explosion

    00000219-00000221=Large explosion

    00000228-00000231=Very large explosion

    00000290-00000291=Small arms strike armor

    00000292-00000294=Medium arms strike armor

    00000295-00000297=Large arms strike armor

    00000300=Fire

    00000311-00000312=Vehicle abandoned

    00000320-00000323=Large caliber ricochets

    00000334-00000339=MP40 SMG/Beretta SMG

    00000398-00000400=Pistol

    00000410=Marosczek AT Rifle/PzB39 AT Rifle

    00000411=Sniper rifle

    00000412=Solothurn AT Rifle/Boys AT Rifle/13.9mm AT/20mm AT

    00000420-00000425=Breda MMG/Breda LMG/Chatellerault LMG

    00000435-00000442=MG42 LMG

    00000445-00000448=MG42 HMG

    00000450-00000454=MP44

    00000470-00000475=Axis Vehicle CMG/BMG/AAMG

    00000480-00000483=MG34 HMG

    00000485-00000492=MG34 LMG

    00000500-00000523=Scream

    00000600=20mm AT/20mm Hvy AT/25mm L77/29.4mm L56/30mm/37mm/37mm L21/37mm L40/37mm L45/37mm L47/37mm L54/40mm/40mm L50

    00000601=47mm L32/47mm L43/50mm L42/50mm L60/57mm L43/57mm L50

    00000602=65mm L17/75mm/75mm L11/75mm L16/75mm L18/75mm L24/75mm L30/75mm L34/75mm L35/75mm L38/76mm/76mm L25/8cm Panzerabwehrwerfer 600

    00000603=75mm L36/75mm L43/75mm L46/75mm L48/76.2mm L51/76.2mm L52

    00000604=75mm L70/76.2mm L55

    00000605=88mm L56/90mm L50/90mm L53

    00000606=88mm L71

    00000607=83.8mm L29/87.6mm L28/94mm L15/95mm L22/105mm L16/105mm L23/105mm L25/105mm L28

    00000608=128mm L55

    00000609=150mm L11/150mm L12/150mm L30

    00000610=20mm L55/20mm L60/20mm L65/20mm L77 AA Guns

    00000611=37mm L54/37mm L57/40mm L56 AA Guns

    00000612=Flamethrower

    00000620=Rocket artillery incoming

    00000621-00000622=Large artillery incoming

    00000623-00000625=Medium artillery incoming

    00000626-00000627=Small artillery incoming

    00000650=50.8mm Mortar/60mm Mortar/76.2mm Mortar/81mm Mortar/PIAT/290mm L4

    00000651=Panzerschreck/Bazooka/88mm Raketenwerfer43/75mm L9 Recoilless/105mm L13 Recoilless

    00000652=45mm Mortar/50mm Mortar/Nahverteidigungswaffe

    00000653=Ampulomet? <--

    00000700=Vehicle bogged

    00000701=Hatch open

    00000702=Hatch close

    00000710-00000711=Small caliber ricochets

    00000800=Aircraft, Fly by

    00000801=Aircraft, MG

    00000802=Aircraft, Cannon

    00000803=Aircraft, Bomb

    00000804=Aircraft, Rocket

    00000900-00000906=Close quarters combat

    00001000-00001002=Impact, Small Caliber, Single, Open Ground

    00001010-00001012=Impact, Small Caliber, Double, Open Ground

    00001020-00001022=Impact, Small Caliber, Triple, Open Ground

    00001030-00001032=Impact, Small Caliber, Multiple, Open Ground

    00001100-00001102=Impact, Small Caliber, Single, Metal

    00001110-00001112=Impact, Small Caliber, Double, Metal

    00001120-00001122=Impact, Small Caliber, Triple, Metal

    00001130-00001132=Impact, Small Caliber, Multiple, Metal

    00001200-00001202=Impact, Small Caliber, Single, Ruins/House

    00001210-00001212=Impact, Small Caliber, Double, Ruins/House

    00001220-00001222=Impact, Small Caliber, Triple, Ruins/House

    00001230-00001232=Impact, Small Caliber, Multiple, Ruins/House

    00001300-00001302=Impact, Small Caliber, Single, Woods?

    00001310-00001312=Impact, Small Caliber, Double, Woods?

    00001320-00001322=Impact, Small Caliber, Triple, Woods?

    00001330-00001332=Impact, Small Caliber, Multiple, Woods?

    00001400-00001402=Impact, Large Caliber, Single, Open Ground

    00001410-00001412=Impact, Large Caliber, Double, Open Ground

    00001420-00001422=Impact, Large Caliber, Triple, Open Ground

    00001430-00001432=Impact, Large Caliber, Multiple, Open Ground

    00001500-00001502=Impact, Large Caliber, Single, Water

    00001510-00001512=Impact, Large Caliber, Double, Water

    00001520-00001522=Impact, Large Caliber, Triple, Water

    00001530-00001532=Impact, Large Caliber, Multiple, Water

    00001600-00001602=Impact, Large Caliber, Single, Ruins/House

    00001610-00001612=Impact, Large Caliber, Double, Ruins/House

    00001620-00001622=Impact, Large Caliber, Triple, Ruins/House

    00001630-00001632=Impact, Large Caliber, Multiple, Ruins/House

    00001640=Your papers, they are not in order!

    00001900=Medium/Heavy tank idle

    00002000-00002004=Vickers MG/Hotchkiss MMG/M1917 HMG/M1919 MMG

    00002010-00002014=Allied Vehicle CMG/BMG/AAMG

    00002020-00002024=M2 .50 cal HMG/12.7mm MG

    00002030-00002033=BAR

    00002040-00002043=Bren LMG/Bren AAMG

    00002053=Panzerfaust-30/30K/60/100

    00002056=Rifle Grenade

    00002057=?? <--

    00002060-00002065=Springfield rifle/Lee-Enfield rifle/Carcano rifle/K98 rifle/MAS36 rifle

    00002070-00002072=Carbine

    00002073-00002075=M1 rifle

    00002080-00002082=M3 SMG

    00002090-00002093=Sten SMG

    00002100-00002103=Thompson SMG

    00005000-00005007=Background weather SFX

    00005010=Opening video music

    00030000-00034312=German Voices

    00040000-00044304=French Voices

    00050000-00054309=American Voices

    00060000-00064305=Italian Voices

    00070000-00074305=British Voices

    00080000-00084306=Australian Voices

    00090000-00094306=Polish Voices

    00100000-00104304=Commonwealth Voices

    I must thank MikeT for his sound map which I took the voice mappings from.

    Edit: Determined that 00002056 is in fact the Rifle grenade and updated the voice map listings

    Edit: Updated sound 00000652

    Edit: Determined that 00002053 is the Panzerfaust-30

    Edit: Updated sound 00000133, Determined that 00001900 is Medium/Heavy tank idle

    Edit 09/26/06: Updated 00000334-00000339, 00000420-00000425, 00000650 and 00002053

    Edit 09/27/06: Updated 00000410, 00000412, 00000470-00000475, 00002010-00002014, 00002020-00002024, 00002040-00002043, 00002060-00002065, 00002070-00002072, 00002073-00002075 and 00002080-00002082

    Edit 09/28/06: Updated 00000610 and 00000611

    Edit 09/28/06: Updated 00000412

    Edit 09/29/06: Updated 00000651 and 00000650

    Edit 09/29/06: Updated 00000600-00000609

    Edit 09/29/06: Updated 00002080-00002082

    Edit 10/02/06: Updated 00000610, 00000611, 00000650 and 00000652

    [ October 02, 2006, 06:19 AM: Message edited by: NCrawler ]

  8. Originally posted by zmoney:

    Awesome, I love your sound mod for cmbb. I was wondering if you did one for cmak. Good to see you back.

    I think there is a sound map at cmmods. I can't remember what it's name is though.

    Glad you liked the old one. You should like the new one as well when I finish it... I never got around to doing a mod for CMAK, although I did buy it. It is ripe for a mod though as the default sound fx are way too muted IMHO. I found a partial CMAK sound map and am in the process of identifying some of the sounds which were not listed. I'll let everyone know when it is finished and available for download...

    Edit: Oh yeah, one thing that I am going to do is standardize the sounds between the games (as much as possible) so that an MG42 in CMBO will sound the same in CMAK, etc.

    [ September 20, 2006, 08:44 AM: Message edited by: NCrawler ]

  9. After a rather long absence from the Battlefront forums, I return to find that people, like myself, are still playing the Combat Mission series. I think that I am going to release a newer, updated version of my sound mod for CMBO and CMBB. I will probably also create a new one for CMAK, but I need the sound map for it. Does anyone have a good sound map for CMAK that they could send to me? Thanks...

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