Jump to content

Monk

Members
  • Posts

    1
  • Joined

  • Last visited

    Never

Everything posted by Monk

  1. Great topic! I've been thinking about this. This beautiful engine could be adopted to a dynamic campaign. The player is an old man assigned to an new AO and new battalion (possibly a division). But not only is the commander to fight the division there -- the villes and smaller hamlets need attention, also. Small unit patrols would play a large role, as well as snipers. Terrain would decide most battles, as dug in fighters with superior ground tend to inflict heavier losses to unprepared attackers. A grid of 9 of these large, beautifully drawn maps would be watched for intel, movement, and supply. The game would recognize and reward force projection rather than forward defense. Of course having the massive amounts of firepower would be wonderful, though not as a deciding factor for controlling the battlefield as is well known. I think the game would be fun and involving.
×
×
  • Create New...