...I deserved the pounding, but I think many Grogs out there would feel that the game is unrealistic, blaming the game instead of their mistakes. I know better...
Good point Steve, and I agree completely with John. We can use all the comparative charts we want but that will to happen at perfect and optimum conditions when your opponent's forces aren't moving simultaneously and having all the time in the world to plot movement. Real Time is the way to go, it more or less defines battlefield conditions in regards to quick decision making.
The pseudo-"Real Time" vs "Turn Based" can be compared to playing Chess, the traditional way or....the exciting way.......with a clock.........
regards,
Juno "Lt_Stahler" Urgel
CCOC member