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Justin Hoerter

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Everything posted by Justin Hoerter

  1. Regarding the maximum units. Perhaps rather than limit the number of units you could have the game send you a warning. This way you have some flexibility with different computer systems while letting people know that their exceeding what you'd considered a limit. In this way scenario designers will know that the scenario they're creating is inappropriate for all users. Justin Hoerter
  2. Hello, I'm a big fan of comp. vs comp. as well. I've always like testing a scenario with a computer only engagement. While most games haven't had adequate AI to make this very viable, you're tac AI already shows great promise. It might be another useful tool in scenario design. Not to mention I enjoy seeing how the comp tackles a scenario I just played. This is not a critical feature, I've already pre-ordered in fact, but it might be a nice addition. I'd rather have the game out sooner and see this as a later addition than delaying it from my grubby little hands. Justin Hoerter
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