First of all, I would like to say that I have found (so far) the demo of CM extremely pleasing. I have been an avid fan of the Close Combat game series for about 3 years, and have done some serious 'Hacking' and editing with that game. The point I found almost immediately that I really appreciate, is that the AI in CM is outstanding. The way it deploys units, utilizes units, and coordinates attacks is stunning.
In that same vein, I have a grievance with the method of reinforcement within the system. Specifically in "The last defense" I have played as the Germans, and find that the sudden arrival of 3 Hellcats is an impossible (at this stage of my greeness w/ CM) barrier to overcome. Instantly they have the high ground, full amunition, and high LOS. It is this type of sudden counterweight through reinforcements that needs to be *fixed* (dare i say it).
The way I see it, the sudden arrival of a mass of units on the play map greatly alters the scenario in that turn. I would suggest a few possible solutions to such a sudden change in the battle:
1) Deny the battle Commander the ability to command these newly arrived units for one turn. The units would not just sit there and take fire, but would respond according to the AI that controls each team.
2) Instead of entering units in the Command phase (giving the commander a chance to set commands for them), enter them durring the actual fight phase of a turn: Somewhat like FO fire works, it can come part way through the fight phase.
3) Allow extended map regions that are non-playable, but allow extended LOS in which units can spot upcomming Reinforcements. (this would take the most code I suppose, and therefore the least likely)
4) Instead of bringing reinforcments in as a 'Force' trickle them in team by team. For instance, if there are 10 teams in a reinforcement force, a random number would enter one turn, then the next turn a random numbe would again enter, and so on until all had entered. So if 3 entered the first turn, then 5, then 2 would enter and all the force would be on map.
Regards-
Cappy-R / Dateimörder