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Dar

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Posts posted by Dar

  1. One thing I *hate* about Gun hits is that the tank then continues on its merry way as if nothing had happened, continuing to execute its "Hunt" or other orders--and usually that means getting closer and closer to the enemy that just knocked out the gun and is working on knocking the rest of the vehicle out!

    I'd really prefer to see the vehicle pop smoke and reverse, or take some sort of action since it's basically declawed after this. Continuing to blunder deeper into the enemy's lines isn't the best thing to do at this point.

    Dar

  2. According to what I've read in the manual and from BTS's comments on the board, it sounds like troops are more likely to engage targets while sneaking than crawling (esp. with the 1.01 patch).

    I assume that crawling is better if you want to keep hidden while moving into a location that may be in sight of the enemy. However, sneaking is good when you want to "sneak" up on the enemy and paste him when your unit feels it has a good shot.

    Dar

  3. I gotta chime in:

    <H1>Don't do it!</H1>

    The best thing about the recent advancements in technology is that you don't need the big companies in the suits to get things done anymore. We don't have to be hostages of the big book publishers, media organizations, retail companies, etc., because we can get all that online now.

    Even though it nearly killed me to wait so long for CM, it is a quality product that was worth waiting for. I hate to think of all the games I've bought over the years from the "Big Boys" that were often more expensive than CM and were absolute crap because the Big Boys wanted to get it out the door and get my money--which they unfortunately succeeded in too many times!

    Stay independent, BTS!

    Dar

    [This message has been edited by Dar (edited 06-27-2000).]

  4. I'm in agreement with much of what's being said here. It would be great to have that ability to lock a tank's turret into a certain direction and have it "stick" much like a user-designated target does with the recently revised targetting AI.

    This would make it possible to do platoon-sized formations, such as wedge, vee, echelon left/right, and column, more realistically, and allow tanks to cover assigned sectors on the move.

    Perhaps we can manage to get a separate "Turret Rotate" or some such command in CM2 or--fingers crossed--a patch!

    Dar

  5. One other thing I really hope to see in subsequent releases that has been mentioned elsewhere: the capability to print out battlefield maps.

    I'm not requesting anything overly fancy--just a basic contour map following perhaps the odd or even numbered elevations only. A basic square for buildings and a tree for woods and tall pines, and other such symbols for various terrain would be a plus. And black-and-white, not color, would suit me fine.

    Dar

  6. Hey, there are around 300 million of us crazy Americans, so there are bound to be a few that are selfish and rude. Any person that hates an entire nationality/race/religion based on their experience with a few small-minded individuals is pretty #$*(@ small-minded himself.

    If some Europeans want to hate Americans, please do it on an individual basis. And vice versa!

    Dar

  7. You play one operation and base your entire judgement on that?

    Try it again! Maybe this time the AI will try something different, and you won't be so lucky.

    Or maybe you're just that good. The AI is much better than most games' AI, but it still can't approach the level a good human can play at.

    Regardless, try it again.

    Dar

  8. The *only* time I leave my TCs buttoned up are when they're engaging infantry at close range (< 200m) and all AT threats have been dealt with (to the best of my knowledge!). Otherwise, I always want their eyes and ears open so they can pop anything threatening as soon as it shows its ugly head!

    Dar

  9. It all depends on how your AT gun is positioned. Is it in cover (woods, scattered trees, brush, etc.)? Are there dozens of enemy units in LOS when it shoots?

    I have setup (and run into!) ambushes several times using AT guns in good cover that were able to fire several times before spotted--brewing up a good number of vehicles until then!--because they were in cover, and they were positioned in sight of a small kill zone and out of sight of everything else.

    If you're setting up your AT guns on top of a hill commanding the entire battlefield, the moment they fire *every* enemy unit in sight is going to have an increased chance to spot it, and one of them is bound to spot it. Then a world of hurt comes down on your gun! Keep 'em hidden!

    Dar

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