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Cormand

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Posts posted by Cormand

  1. <BLOCKQUOTE>quote:</font><HR>Downsides... The main one has to be the 105mm gun. It just lacks the modern hitting power required to deal with later T-72s and on that a 120mm gun has. And, of course, fire-on-the-move is an impossibility.

    <HR></BLOCKQUOTE>

    IIRC this is the reason the Swedish army turned in their S-tanks and (can you believe it!) Centurions about 5 yrs ago. Now we use Leo 2 Imps (the LeClerc broke down in the cold weather smile.gif, and the Abrams were too expensive).

    Cormand

  2. Thanks for the swift reply Moon.

    Yes, after the scenario I used the infobox for all my units, as I didn't loose a single unit I thought that all kills should be accounted for. None of my mortars showed a single kill, but I find it hard to believe that three 60mm mortars could cause 158 kills out of LOS. smile.gif

    Or do you mean that only enemy units that are fully identified at the time of the casualty are counted for a squads kill-total?

    If so, shouldn't that be corrected when FOW lifts at the end of the battle?

    Cormand

  3. As you might have noticed, I'm somewhat obsessed with the unit statistics after a battle.

    In CE I played a rather aggressive US, at the end I won with only 10 men and a Sherman lost, causing a total of 210 casualties (62 KIA) smile.gif, according to the AAR.

    When I stepped through my units, looking for Medal of Honour recipients I added up all casualties and noticed that my units had only caused 52 losses on the enemy.

    Who shot the other 158 Germans? smile.gif

    Cormand

  4. First post in a long while, been busy with the demo smile.gif.

    While looking at the info screen in CE I noticed that the stats for the LMG42 are different between a VG squad and a Heavy SMG one.

    The VG-LMG42 has firepower 50/45/30/18 and the SMG 20/38/32/19.

    Is this a typo or a difference between the weapons?

    Cormand

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