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Chris Smith

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Everything posted by Chris Smith

  1. When a unit breaks it runs away. But where does it go? Is it a Steel Panthers run away or a more directed rout as in ASL? In ASL it was to the nearest (without getting closer to the enemy) good cover (woods/buildings). This would lead to rally points...a good thing. If going into close combat with AFVs using LATW you must take a morale check. What happens if you fail this check or a tank just "gets to close for comfort"? Is it the same as breaking under fire or does the bazooka team just sit and do nothing rather than firing? How about vehicle crews? Do crews of tanks, halftracks and other vehicles bail out if they panic? BTW I am Really looking forward to this game!
  2. How big a role will morale play in close quaters fighting with AFVs? Will a morale check (or the CM equivalent) be needed before a German squad uses Anti-tank magnetic mines, Panzerfausts and panzerschrecks? This of course would apply to allies with LATW. BTW will German squads even be using atm mines? In a similar situation, will going toe to toe with fortifications using satchel charges, flamethowers ect require morale checks before or during...maybe both. Will the CM engine allow for "heat of battle"? That is, going bezerk and charging the enemy? Can heros be created? Or do they appear in the form of a morale boost to the squad, team or platoon? Thanks for putting up with twenty questions! [This message has been edited by Chris Smith (edited 03-29-99).]
  3. BTS is doing a great job, I can tell. <BLOCKQUOTE>quote:</font><HR> In theory, any squad can knock out any tank if they get in close and aren't mauled by something while attacking. I say in *theory* In reality this should happen rarely. To knock out any enclosed armored vehicle with grenades requires a Hell of a lot of bravery and even more good luck. This is why German squads are to be FEARED and US squads are only a minor threat. <HR></BLOCKQUOTE> I agree completely. Tanks are tuff. How about Halftracks, Scoutcars and open topped vechiles such as US tank destoryers, Marders, Nashornes ect? These boys are a lot more likely to be toasted by grenades, molotovs and foul language hurled into their midst. Nahverteidigungswaffe combined with MGs should make any allied squad think twice about getting too close to German AFVs! As you pointed out (in the Buildings thread) throwing a track in combat is REALLY BAD. Can squads immobilize AFVs without LATW? [This message has been edited by Chris Smith (edited 03-27-99).]
  4. I see that LATW (bazookas, PF, Panzerschreck etc) will be used by the infantry. Will close combat, infantry vs vechiles, be possible if you dont have a LATW avaiable? Will German tanks have nahverteidigungswaffe (close defense wepons system)? And last but not least is German stand off armor, those funny looking skirts , factored in when attacked by HEAT warheads? Oops...That brings one more thing to mind. Tanks and AT/field guns will use HE, AP, HEAT, APDS and Cannister? Some of these ammo types are mentioned in the FAQ but not all. Thanks! [This message has been edited by Chris Smith (edited 03-27-99).]
  5. I take from what I have read about artillery spotters in towers that different building levels will be portrayed in CM. If this is correct can a US squad on the 2nd floor engage an SS squad on the 1st floor? Will PAK 40s,US 3in and 17pdrs be able to occupy the ground floor? Can tanks crash through buildings a la "A Bridge Too Far" ? If this is covered somewhere else my apologies, I didnt see it.
  6. Yes, I understand that turns are simultaneous. I was just unclear on defensive / covering fire techniques in CM. After reviewing my question I understand why you asked though. Thanks for keeping me straight!
  7. Perhaps I missed this in the FAQ or at some other point on your site. Will you be able to designate units as defesive fire that will fire while the other player moves as in ASL? If so what restrictions would exsist? Will firing during enemy movement limit that units actions in the up coming turn? Thanks!
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