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Chris Nahr

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  1. Thanks for the reply! The game did say that LOS was blocked, and as far as I could tell it was blocked by uneven terrain (only). My visual impression was that the main gun was high enough to have a clear LOS; that's why I was wondering if something might be wrong with hull-down positions. However, I was unaware that the vehicle graphics are scaled up by default! I just tried Shift+C to chance scale and was shocked to see how much smaller the vehicles are on a 1:1 scale. Most probably the error was on my side then. Thanks again!
  2. Nope, no woods or other objects. Just empty air. The line drawn by the Target command cut through the uneven ground right in front of the Hellcat (as I said LOS tracing started on ground level rather than main gun level). As far as I can tell this was the only reason why I didn't get a clear LOS.
  3. Thanks, but as outlined in my previous post, I did try to shoot from a hull down position... and failed. Scenario was Last Defense, my Hellcat was just behind the last houses past the bridge (from the US viewpoint), trying to shoot up at the Tiger near the edge of the map, at the end of the forest road to the right of my position. Lowest camera view for the Hellcat showed clear LOS with the Tiger's profile in full view. Yet the Target command refused to target the Tiger, claiming that I had no LOS. And I didn't -- on ground level which was what Target used. I did have clear LOS at main gun level, though. So was this a bug? Should or shouldn't it have happened? Any other comments?
  4. Fantastic game, I'll buy it as soon as it hits the stores... uh, web site! I have two questions about hull-down positions, though: 1. Does hull-down confer any defensive advantage? If so which? Harder to hit, and/or only turret/upper hull can be hit? 2. Will you be able to shoot out of a hull-down position in the finished game? I tried it in the demo, and although my Hellcat had a clear LOS to its target on the turret/gun level I couldn't fire, obviously because LOS was checked on ground level rather than turret/gun level. This makes it impossible to fire in a certain direction unless you completely uncover the tank in this direction, including hull & tracks. There was a similar question here a couple of months back but the dev team said they're still working on the issue. So what's the current status? Thanks!
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